Nice! I really appreciate this little feature. It helps to see what's going on WAY better now.

Thanks,

~Kyle

On Fri, Nov 7, 2008 at 10:26 PM, Hans-Christoph Steiner <hans@eds.org> wrote:

On Nov 7, 2008, at 11:08 PM, Hans-Christoph Steiner wrote:


On Nov 7, 2008, at 3:05 PM, Frank Barknecht wrote:

Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:

Actually, please remove that if you did check it in.  That change to
nqpoly4 is not backwards compatible and will likely cause patch
breakage.  Make a new objectclass if you want to add that feature.

You're right, it will lead to double loadbangs. I didn't think of this
and will undo it. Thanks for that report.

About the loadbang support, AFAIK, the loadbang technique in polypoly
will not work for abstractions that are used with the patches that
are instantiated using polypoly.  This initbang technique means all
levels get proper loadbangs.

All levels get proper loadbangs with the [loadbang(->[s pd-x] technique
already, there's no need for initbang in that case at all.


Also, I forgot to mention, I added a tiny bit of code to my own hacked nqpoly6 which draws the instances all in a column instead of on top of each other.  That makes it easier to find instances when debugging.  If you want to add it to polypoly, here's my code:






.hc







Ciao
-- Frank

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