Thanks so much for the help on the first two. As far as flocking, I checked the PD archives, and according to Ben himself, that algorithm wasn't actually made to do flocking PER SE, and has the limitation, that the flocking objects get confused if the point they are heading to changes in mid-flight.
The "boids" algorithm would be best I think... Examples already exist in C and Python, it just needs to turn into an external I guess. If I get advanced enough to do it, I'll make it myself someday.
~David
Finally, did anybody ever get flocking to work? I want to do flocking, but
Maybe check out the pso externals by Ben Bogart.
Ciao
Frank Barknecht _ ______footils.org_ __goto10.org__
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