Anton
You want to set the texture unit that pix_texture uses correct? pix_texture should take a 'texunit $1' (or texUnit) message to do this. Multitexturing was one of Jamie's projects which remains unfinished...
Send me a shader to work with if you can't get it working.
On 6/29/07, vade doktorp@mac.com wrote:
Hello
i am looking for an example patch, or how to for multitexturing. Im trying to port some GLSL shaders that implement mixers over to GEM. How do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?
thanks, forgive me if this is obvious, but I looked around and did not see any example code.
*v a d e //*
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