I tried again, and now it works much better than before... so I guess there was something wrong before.

Well Claude, it seems it almost works as the [triangle~] object.

Do you guys know about this one? It comes in some external library.

Were you who did it anyway Claude? :)

[triangle~] works in a similar fashion, it goes smoothly from inverse sawtooth to triangle and the sawtooth depending on the parameter (from 0 to 1).

The thing is that Triangle corrects the DC Offset, which could easily be done in the expr. But now I may start to sound like an obssessed DC Offset maniac.

Cheers
Alex


On Mon, Mar 30, 2009 at 1:25 PM, Claude Heiland-Allen <claudiusmaximus@goto10.org> wrote:
Alexandre Porres wrote:
On Mon, Mar 30, 2009 at 12:02 PM, Claude Heiland-Allen <
claudiusmaximus@goto10.org> wrote:

[phasor~]                               [r~ shape]
[expr~ if($v1<$v2,$v1/$v2,(1-$v1)/(1-$v2))]


I tried that, but it didnt actually worked, I just get actual sawtooths, and
no real triangles.

Sorry for the shortness/lack of explanation, 0<shape<1, where 1 for phasor, 0.5 for triangle, 0 for backwards phasor.

considering shape as a constant, obviously you get weird results if you modulate it, but that's half the fun:

0.0   <= input <= shape  ~>  0.0 <= output <= 1.0  (rising ramp)
shape <= input <= 1.0    ~>  1.0 >= output >= 0.0  (falling ramp)

Hope this helps,



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