You're on exactly the right track and thinking all the right things.
An important value to grab is the length of the sample (in samples)
which you can get from [soundfiler]. Multiply your [phasor~] by the
magnitude of the loop and add it to an offset in samples and that should
be the table index you need.
(please excuse awful html formatting , using webmailer )
andy
Hi!
Maybe I haven’t looked hard enough but I just haven’t been able to find any examples on building a sample playback engine that will allow for sample-start, loop-start and loop-end positions to be set. The question is what would be the easiest way to achieve this.
I have been thinking about ways to achieve the sample clock driver but since I’m new to PD perhaps my thinking is too complex.
My ideas have been:
- Should I try generating the sample clock driver using two phasor~ objects where one phasor~ handles sample-start ‘til loop-end and let the other one (loop-start ‘til loop-end) kick in once the first one has completed it’s first and single run.
- Perhaps using a vline~ for the first part instead of a phasor~
- Simply using one phasor~ object and offsetting the start value of it’s second cycle to the loop-start position
- Simply using a vline~ object and “loop it” with a different start position the second time onwards.
I suppose I would have to use the samphold~ object to make the shift between phasor~ or vline~ or just to offset the start position of a phasors~ second cycle.
Any ideas or examples on how to best achieve this would be more than welcome.
/Mikael
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