Hello,

 In fact I don't really get what you are expecting from [text3d],
 maybe something like [makefilename %d] before sending the value to the gem text box...?
 I just wanted to add a parenthesis:

 during some tests with the GEM's [text] objects,
 I've observed that performances are increased when using a different [text] object
for each character than sending a long string of character to one any of the three GEM's [text] object.

Patco.


David Plans Casal <main@davidcasal.com> a écrit :
Hello all,

I've just been given a project where I have to display iterative
zeros (and after the other, every second) on a screen unless
something happens, in which case I need to display a 1 and stop. I
can display text using Gem's [text3d] object, but although the
example patch displays one bit of text at a time, it seems the object
won't append text.

Am I wrong? Can anyone think of another, easy way to iterate and
append text on a Gem screen, or otherwise?




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