Hi!

Maybe I haven’t looked hard enough but I just haven’t been able to find any examples on building a sample playback engine  that will allow for sample-start, loop-start and loop-end positions to be set. The question is what would be the easiest way to achieve this.

I have been thinking about ways to achieve the sample clock driver but since I’m new to PD perhaps my thinking is too complex.

My ideas have been:

  1. Should I try generating the sample clock driver using two phasor~ objects where one phasor~ handles sample-start ‘til loop-end and let the other one (loop-start ‘til loop-end) kick in once the first one has completed it’s first and single run.
  2. Perhaps using a vline~ for the first part instead of a phasor~
  3. Simply using one phasor~ object and offsetting the start value of it’s second cycle to the loop-start position
  4. Simply using a vline~ object and “loop it” with a different start position the second time onwards.

 

I suppose I would have to use the samphold~ object to make the shift between phasor~ or vline~ or just to offset the start position of a phasors~ second cycle.

Any ideas or examples on how to best achieve this would be more than welcome.

 

/Mikael