hey list, Jonathan.
You start with a struct:[struct foo float x float y canvas a b]
Then create a scalar from this struct.
The scalar will have an "x" value, a "y" value, and a canvas "a" which gets filled with the contents of an abstraction "b.pd" that is somewhere in Pd's search path.
Now here's the neat thing-- inside the newly instantiated "b.pd" you can do this:
[loadbang]|[field x]|[print x]
while trying to create [struct foo float x float y canvas a b], i get: canvas: no such type, using pd 0.46.6