Seconding the dissatisfaction with real-time audio support on Android in general.
Hey Dan,
I agree, Android's downfall is the poor audio implementation on the
devices. How many have you tested? Can you post that data anywhere?
It would be good to start collecting this. I think there are starting
to be some Android devices with solid audio performance, so it would be
good to have a source of data on this.
.hc
On Mon, 29 Aug 2011 16:30 -0400, "Dan Wilcox" <danomatika@gmail.com>
wrote:
> I have to disagree with you. iOS is a better mobile os for running
> applications using libpd (aka RjDJ, Nodebeat, etc) since it has a low
> latency audio api. Android can't give you anything better then 20ms or
> so. If you want to build a realtime, I'm afraid you have to stick to iOS
> for now ...
>
> This is why I'm targeting iOS for the upcoming robotcowboy app ...
> although I'd rather use a much freer platform.
>
> On Aug 29, 2011, at 11:21 AM, Pierre Massat wrote:
>
> > Hi all,
> >
> > I plan on buying my very first smartphone in the next few days. I want a phone running Android since it appears to be the best platform to run Pd. I m just not quite sure about the way Pd can be used with a smartphone. Can we run Pd-extended, or just use the patches, or is it just some sort of an API that can be used when developping an app? I m totally new to this, so please excuse the (possibly abyssal) silliness of my questions.
> >
> > Cheers!
> >
> > Pierre
>
> --------
> Dan Wilcox
> danomatika.com
> robotcowboy.com
>
>
>
>
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