Hallo, Peter Worth hat gesagt: // Peter Worth wrote:
as for reverb, i'm convinced that impulse responses are the way forward. in fact, convolution can do nearly anything - like filters, as long as they are linear and time invariant etc etc
Convolution based reverbs have the problem of being rather hard to make dynamic in the sense, that they just "sample" a concrete room instead of synthesizing ideas of rooms.
This is similar to sample-based sounds: Of course the most perfectly sounding piano note is one that was sampled, however to really make use of that as an instrument you need to sample a lot of piano notes in various velocities and pitch ranges and playing styles - which works for a piano but gets much harder for instruments like the saxophone and in both cases requires a lot of memory.
So I still see a place for artifical reverbs to create unusual and interesting stuff instead of just sounding like the Met.
Anyways, some other nice reverbs not yet mentioned are feedback delay networks as described in an older paper by Miller and as realized as an external by Tom Schouten with [fdn~] in Creb. This is a good example of an algorithmic reverb that can be modulated to go from a room-like reverb to become a full-flegded delay effect box.
Another very nice related external is [space~] by Shahrokh Yadegari [1] of [expr]-fame, based on prior work by F. Richard Moore. I think, I posted a data structure based control-interface for [space~] here some weeks ago as part of the xy-control-patch. It is not a reverb in itself, but can use any external reverb to enhance the spatialization of sounds.
[1] http://www.crca.ucsd.edu/~yadegari/software.html
Frank Barknecht _ ______footils.org_ __goto10.org__