That would be excellent to hear about useful forgotten patches.

In the meantime maybe I can hijack this thread with a practical question. Look at the supercollider and pure data example at the beginning of the following tutorial:

http://en.flossmanuals.net/pure-data/ch002_graphical-programming/

Now it's perfectly fine that it shows one example that gives the strengths of supercollider and a completely different example for the strengths of pure data. But it certainly begs the question what each example would look like in the other enviroment.

So: what's the simplest way to implement that supercollider example above using pure data? Using nqpoly? Dynamic patching? Is there a #many~ in GF? Etc.

-Jonathan


From: Derek Holzer <derek@umatic.nl>;
To: <pd-list@iem.at>;
Subject: Re: [PD] Switch from PureData!
Sent: Mon, May 2, 2011 1:17:04 PM

Waiting for the 200+ posts about why this is completely wrong, complete with forgotten source-code patches that could "easily fix the problem" dating back to 1979 ;-)

D.

On 5/2/11 2:57 PM, l'ull cec wrote:
>  the kind of things that are cumbersome or hard to do in PureData

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