som objects that you'd bet they'd have, but they don't (maybe externals). I could stop one day and list them all (I'm actually working on a table comparing objects in Pd x Max & SC).
I know pd vanilla lacks too much of anything, but if you're using extended, well, there's just a lot in it that max doesn't have. Actually, even some vanilla features (like the lack of a method to generate a table made of a sum of sines).
we were also talking about something like [vline~] in Pd vanilla, which is powerful for sample accurate triggering, but Max doesn't have it.
Oh, pd has no control rate limitation at all, it's what allows vline~ to achieve sub sample accuracy by the way. But Max's control rate is 2ms by default and goes only down to 1ms...
I also miss our dear friend [bang~] in max, the workaround to that is too ugly.
well, what other limitations? It doesn't run on linux or single board computers under 10$ like raspberry pi 0 - libpd also takes Pd to weird places, I foresse the day you might be able to run a pd patch in a toaster
Anyway, everything will have it's limitations. I bet there are tons of things you can do in SC that you can't do in Max or Pd. But I was shocked to learn you can't do any sub-block "subpatch" in SC without having to run the whole beast globally into a block of "1" sample (it probably won't allow it ever).
that's why I believe so much in investing on a project like cyclone - I just miss some of those objects, and if I could just steal them - great! I also fantasize about cloning and stealing SC's very nice set of objects and bring them to Pd.
cheers