On Thu, Aug 21, 2008 at 4:55 PM, B. Bogart
If anyone does make a cube from squares please do publish it for others!
(perhaps in the gem abstractions folder?)
I made a cube of curve3d objects... Which is certainly not great in
terms of performance as a normal cube! I never published it, if there is
interest I'll stick it in Gem SVN.
.b.
chris clepper wrote:
> You would have to have a texture prepared for folding over the six
> sides. In most cases this would involve a larger power of two texture
> with the cross shaped texture inside it. For something like a movie
> file this would be impractical. Building this in GEM is the most
> flexible method.
>
> Ben, I thought you had made an abstraction many years ago to put a
> texture on each side of a cube?
>
> On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart <
ben@ekran.org
> <mailto:
ben@ekran.org>> wrote:
>
> As far as I know the UV thing is as much about the cube as it is the
> texture?
>
> Even if you play with the texture coords, the textures on the cube does
> not wrap over the edges.
>
> This leads me to believe that the cube is actually 6 squares put
> together. So that is certainly the best thing to recreate, make your own
> cube from Gem squares.
>
> As for "uv support" seems a close step would be a gem cube that is
> designed as a single poly and so that texture coords could be used to
> move the texture around? I suppose texture project becomes a problem
> then...
>
> I'm just thinking aloud.
>
> .b.
>
> marius schebella wrote:
> > Adityo Pratomo wrote:
> >> and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
> >
> > no, I have not figured out a method yet to do this inside the pd
> world.
> > for now you really have to go with the solution claude posted.
> > marius.
> >
> >> On 8/21/08, marius schebella <
marius.schebella@gmail.com
> <mailto:
marius.schebella@gmail.com>> wrote:
> >>> Claude Heiland-Allen wrote:
> >>>> Adityo Pratomo wrote:
> >>>>> Hi there everyone, i have a question here. How can i write
> different
> >>>>> images on every different sides of a cube in GEM?
> >>>> Maybe (probably?) there is a more elegant / OpenGL-native way,
> but I'd
> >>>> make a cube out of 6 [square]s with appropriate transformations.
> >>>> [separator] would be useful here.
> >>> the more elegant way would be UV-mapping, where you put all 6
> sides in
> >>> one texture and then apply it to the 3d object. but GEM does not
> support
> >>> that.
> >>> marius.
> >>>
> >>>>> So that when i
> >>>>> rotate a cube, i could see a certain image on a certain side.
> I know i
> >>>>> should use [pix_image] and [pix_texture] but how can i achieve my
> >>>>> goal? I kinda lost here. Many thanks for any suggestions. :-)
> >>>> Claude
> >>
> >
> >
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