Yes, please publish this. A cube from separate squares would be great for exploding outward/inward too. You could do all sorts of neat decompositions of a solid with this.

~Kyle

On Thu, Aug 21, 2008 at 4:55 PM, B. Bogart <ben@ekran.org> wrote:
If anyone does make a cube from squares please do publish it for others!
(perhaps in the gem abstractions folder?)

I made a cube of curve3d objects... Which is certainly not great in
terms of performance as a normal cube! I never published it, if there is
interest I'll stick it in Gem SVN.

.b.

chris clepper wrote:
> You would have to have a texture prepared for folding over the six
> sides.  In most cases this would involve a larger power of two texture
> with the cross shaped texture inside it.  For something like a movie
> file this would be impractical.  Building this in GEM is the most
> flexible method.
>
> Ben, I thought you had made an abstraction many years ago to put a
> texture on each side of a cube?
>
> On Thu, Aug 21, 2008 at 12:14 PM, B. Bogart <ben@ekran.org
> <mailto:ben@ekran.org>> wrote:
>
>     As far as I know the UV thing is as much about the cube as it is the
>     texture?
>
>     Even if you play with the texture coords, the textures on the cube does
>     not wrap over the edges.
>
>     This leads me to believe that the cube is actually 6 squares put
>     together. So that is certainly the best thing to recreate, make your own
>     cube from Gem squares.
>
>     As for "uv support" seems a close step would be a gem cube that is
>     designed as a single poly and so that texture coords could be used to
>     move the texture around? I suppose texture project becomes a problem
>     then...
>
>     I'm just thinking aloud.
>
>     .b.
>
>     marius schebella wrote:
>     > Adityo Pratomo wrote:
>     >> and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
>     >
>     > no, I have not figured out a method yet to do this inside the pd
>     world.
>     > for now you really have to go with the solution claude posted.
>     > marius.
>     >
>     >> On 8/21/08, marius schebella <marius.schebella@gmail.com
>     <mailto:marius.schebella@gmail.com>> wrote:
>     >>> Claude Heiland-Allen wrote:
>     >>>> Adityo Pratomo wrote:
>     >>>>> Hi there everyone, i have a question here. How can i write
>     different
>     >>>>> images on every different sides of a cube in GEM?
>     >>>> Maybe (probably?) there is a more elegant / OpenGL-native way,
>     but I'd
>     >>>> make a cube out of 6 [square]s with appropriate transformations.
>     >>>> [separator] would be useful here.
>     >>> the more elegant way would be UV-mapping, where you put all 6
>     sides in
>     >>> one texture and then apply it to the 3d object. but GEM does not
>     support
>     >>> that.
>     >>> marius.
>     >>>
>     >>>>> So that when i
>     >>>>> rotate a cube, i could see a certain image on a certain side.
>     I know i
>     >>>>> should use [pix_image] and [pix_texture] but how can i achieve my
>     >>>>> goal? I kinda lost here. Many thanks for any suggestions. :-)
>     >>>> Claude
>     >>
>     >
>     >
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