Very interesting question, indeed. 

I have only used Max's option A (pix_snap, pix_record) and they work fine. If CPU is at the limit, what I have done is just go via ethernet to a second computer, and do all video rendering and recording there, leaving the main one for audio only.

I have some more follow-up questions, though:
 
then I record every image (not in real time) : it allows a very good recording quality,
 
Do you use pix_write for this, with larger window dimensions?  




A) inside GEM
You can record the GEM window inside GEM with pix_record and pix_snap. This is the cleanest and cross platform solution, because it doesn't require additional soft- or hardware. You can also render things slower than realtime, while making sure to save every frame.

Do you also use the FSAA message? Does it affect pix_write / pix_record quality ?

Extra questions:

is "batch" mode an option for non-realtime recording ? or would it not work with Gem? I have never tried this.


for performance, I record every fader and control, so pd can play the performance again.
How did you achieve this, in a simple text file like using [text], [text sequence], or something else?

Cheers!

fd


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