On Fre, 2013-05-24 at 16:13 -0700, Jonathan Wilkes wrote:
Here's a quickly made approach that uses quanta syntax and checks for mouse manipulations from the outlet of [struct].
Thanks a lot. A lot of new stuff (for me) in your example.
I wouldn't recommend spending too much time learning data structures. They are _extremely_ limited with the current implementation.
I appreciate your advice. I have the impression one finds out about the limitations only by diving into data structures a bit more deeply. Although I haven't a clear picture yet what is possible and what is not, I find some of the examples in Millers documentation quite intriguing.
Roman
----- Original Message ----- From: Roman Haefeli reduzent@gmail.com To: pd-list pd-list@iem.at Cc: Sent: Friday, May 24, 2013 6:15 PM Subject: [PD] first exercise with data structures
Hi all
Finally an attempt to dive into data structures. I read Frank Barknecht's still excellent DS tutorial and, of course, section 4 of Pd's help written by Miller Puckette, which is a bit more demanding, but definitely very interesting. Though I can somewhat follow the simpler example patches, the fundamental concepts are still a bit nebulous.
Here's my problem. I found how to use [filledpolygon] to draw a rectangle whose width can be changed by mouse interaction. When using the same [struct] as the element of an array, I can draw many rectangles which can be grabbed and moved by the mouse (x-y-array). However, when it is used as an element, the ability to change the width dynamically with the mouse is lost. When it is not part of an array, it cannot be moved easily (without going into edit mode). How can I have both at the same time? Is it even possible at all?
Attached is an example that illustrates both cases.
Roman
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