text2d should probably not ever be used.  It directly draws the text into the backbuffer and cannot be manipulated by the rest of the OpenGL pipeline.  Performance is also terrible with text2d.

cgc

On 8/17/06, Kyle Klipowicz <kyleklip@gmail.com> wrote:
Well, I just got it working with text3d, i guess just text2d didn't do
it.  Sheesh!
~Kyle