(Almost) none. The drawing functions check if the patch is visible, and if not, they don't send any drawing commands to the GUI app. So you only pay for the additional check.1: Is there a CPU cost to wiggling GUI objects
in abstractions or subpatches
which aren't visible?
A high metro rate obviously implies a higher CPU load than a low metro rate. If the overall CPU load is significant depends on the actual action triggered by the metro.
2: Does the rate of the metro matter? i.e.,Is there a higher CPU cost for many moving GUI objects
updated at 10ms vs 250 ms?
Christof
My 12 band Flanger/Panner thing was so awesome,
I decided to convert it to [clone] to make it an N-Band thing.
I'm getting close! ...
But I am using a lot of wiggling GUI things inside the clone instances.
Is this a problem?
I have [hsl]s [vsl]s & blinking [bng]s,
triggered by a global metro, sample interval (typically) 50 to 250 ms.
[metro 100] -> [s GlobalMetro]
placed at the top level... all to help me see what is happening.
I realize with [clone],
there could be a big CPU cost here.
QUESTION:
1: Is there a CPU cost to wiggling GUI objects
in abstractions or subpatches
which aren't visible?
2: Does the rate of the metro matter? i.e.,Is there a higher CPU cost for many moving GUI objects
updated at 10ms vs 250 ms?
Thanks,BH
--
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Binghamton NY
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