GEM has an unfinished vertex_array branch that allows for per vertex manipulations. I never found a very satisfactory way to deal with large sets of data in PD so the objects are very primitive.
On 4/14/07, marius schebella marius.schebella@gmail.com wrote:
I also would like to know, if that is possible. It could be possible with gl shaders. but I am not sure and would like to hear an answer from chris or iohannes. max for example has a basic morphing feature between two shapes. programs in which you can do realtime model animation on vertex basis (or even higher level?) are as far as I know blender and gameengines like ogre, to which you can talk through osc. marius.