Or use [initbang]...after i go banana's reply I searched a bit and found out that my question has also been answered. It won't be vanilla though, but anyway I'm using extended..
Cheers
Le 14/11/2012 11:30, Alexandros Drymonitis a écrit :when sending message to pd to create objects, one also have to manually send the loadbang messages.
I tried your patch and the problem you mention does occur. I've no idea why and how to solve this, but I'm also getting some strange behavior with live patching. In my case [loadbang] won't work...
reasons are details in the archive.
[loadbang bang<
|
[s pd-foo]
cheers
c
www.angelfaraldo.info <http://www.angelfaraldo.info>
On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo <angelfaraldo@gmail.com <mailto:angelfaraldo@gmail.com>> wrote:
Hi List,
I've been increasingly working with dynamic patching and there is an issue that don't understand in relation with creating multiple audio abstractions...
Imagine I put an oscillator inside an abstraction and I recall one instance of it from the main patch (already computing audio). This is what happens:
The abstraction will not produce sound until I:
a) save the patch
b) create another abstraction with the same name (another audio object will not work)
c) I click on a already existing object in the main patch (clicking on the canvas will not work either)
d) I un-compute and re-compute audio (which is not desirable)
I attach an example:
Any insights or ideas about how to solve this?
with kind regards,
Angel Faraldo
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