Also, if you confiture and make and make app, you get an app bundle. If you then reconfigure, make, and make the app again, the existing app is deleted and replaced with the new one. If you want to keep multiple versions, you need to rename the app bundle after it is build.
On Jun 29, 2017, at 9:38 PM, Dan Wilcox danomatika@gmail.com wrote:
We can add the architecture info to the configure print out.
In the meantime, use the "file" command on the Terminal to look at pd inside the app bundle:
$ file Pd.app/Contents/Resources/bin/pd Pd.app/Contents/Resources/bin/pd: Mach-O 64-bit executable x86_64
or you can examine the binary in the src folder:
$ file src/pd src/pd: Mach-O 64-bit executable x86_64
On Jun 29, 2017, at 7:36 PM, Alexandre Torres Porres <porres@gmail.com mailto:porres@gmail.com> wrote:
2017-06-26 17:12 GMT-03:00 Dan Wilcox <danomatika@gmail.com mailto:danomatika@gmail.com>: Also, like all macOS apps at this point, the default build is 64 bit. If you want a 32 bit build, you can specify the required architectures to the configure script:
./configure --enable-universal=i386
I compiled both ways, for 32 and 64 bits, but the app that comes out looks the same... how can I check in the guts of if to see if it is 32 or 64? When we get the released compiled versions, that's given in the name, but other than that, I wouldn't know how to differentiate, any ideas?
thanks
Dan Wilcox @danomatika http://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/
Dan Wilcox @danomatika http://twitter.com/danomatika danomatika.com http://danomatika.com/ robotcowboy.com http://robotcowboy.com/