In part 4 you demonstrate uv mapping with a bitmap. Have you successfully got those uv mapped bitmaps onto geometry within gem? Do you just include the bmp in the same folder with the obj and mtl?
I made a while ago a 4 part wingstutorial which might help. Wings is
great for lowpoly modelling , read realtime 3D objects.
http://www.block4.com/index.php?id=65
Cheers,
Malte
--
Malte Steiner
media art + development
-www.block4.com-
next events:
2.3 . DJ together with Xyramat at The Thing Party, Buttclub Hamburg
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