In part 4 you demonstrate uv mapping with a bitmap. Have you successfully got those uv mapped bitmaps onto geometry within gem? Do you just include the bmp in the same folder with the obj and mtl?
On 3/2/07, Malte Steiner steiner@block4.com wrote:
I made a while ago a 4 part wingstutorial which might help. Wings is great for lowpoly modelling , read realtime 3D objects.
http://www.block4.com/index.php?id=65
Cheers,
Malte
Malte Steiner media art + development -www.block4.com-
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