Andre Schmidt hat gesagt: // Andre Schmidt wrote:
uuuups, (how stupid from me) yep, i calculated wrong way :)
but i wanted to subtract x from y (x = dynamic, y = static) so i had to bang y every time x changes to get result... or (what i now use, THNX) just multiply with -1 (so i dont need to bang y)
A common idiom for this in PD is to use a [t b f] object like in the attached patch on the left. But beware of the common mistake using triggers as illustrated on the right.
__ __
Frank Barknecht ____ ______ ____ __ trip\ \ / /wire ______
/ __// __ /__/ __// // __ \ / / __ \ ___\
/ / / ____/ / / / // ____// /\ \ ___\____ \
/_/ /_____/ /_/ /_//_____// / \ \_____\_____
/_/ _\