hi, at some point I had sound and image, but then something broke again, don't know what. also, the sound that I had was different than it should be (could be a int/float problem or related to something completely different), I also could not get the patch running at block~ 64, took almost 200% of cpu, so if someone wants to carry this on... and, I know, I attach the files as files, but they sometimes appear as text, don't know why. marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
hmm, I tried it, because I thought, that's it, but somehow it is not working. the problem is, that pix_snap is not working as expected: after "do some stuff" I am still on the graphics card, basically I created a texture, that I can reference as ID. and pix_snap, I don't
well, [pix_snap] will crate a snapshot of the rendered-buffer, not of the current texture. you need to display the texture by putting it onto a geo...
mfa.dr IOhannes
uniform sampler2D texture;
void main() { gl_TexCoord[0] = gl_MultiTexCoord0; // perform standard transform on vertex gl_Position = ftransform();
}
uniform sampler2D texture; uniform float volume;
void main() { vec4 B = texture2D(texture, gl_TexCoord[0].st); gl_FragColor = B * volume; }
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#X connect 4 0 0 0; #X connect 5 0 7 0; #X connect 6 0 0 0; #X connect 6 1 13 0; #X connect 7 0 6 0; #X connect 7 1 12 0; #X connect 9 0 7 0; #X connect 10 0 6 0; #X connect 11 0 0 0; #X connect 12 0 1 0; #X connect 13 0 2 0; #X connect 15 0 16 0; #X connect 15 1 0 0; #X connect 15 2 14 0; #X connect 16 0 4 0; #X restore 62 391 pd glsl; #X obj 204 307 loadbang; #X msg 154 363 open 01_basic.vert; #X msg 298 363 open 01_volume.frag; #X msg 109 363 print; #X obj 62 485 pix_texture; #X msg 474 359 mode $1; #X obj 524 339 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 120 440 noise~; #X obj 538 625 dac~; #X obj 60 135 gemframebuffer; #X floatatom 524 411 5 0 0 0 - - -; #X floatatom 113 160 5 0 0 0 - - -; #X obj 410 257 t b b b; #X floatatom 208 168 5 0 0 0 - - -; #X obj 450 517 pix_snap; #X msg 449 494 snap; #X msg 486 494 0 0; #X obj 322 601 pix_info _________; #X floatatom 319 625 5 0 0 0 - - -; #X floatatom 329 645 5 0 0 0 - - -; #X msg 79 323 volume $1; #X floatatom 78 299 5 0 0 0 - - -; #X floatatom 481 409 5 0 0 0 - - -; #X msg 94 86 dim 8 8; #X floatatom 129 513 5 0 0 0 - - -; #X obj 450 450 square 4; #X msg 110 108 dim 128 128; #X msg 78 276 1; #X obj 78 257 loadbang; #X msg 519 493 8 8; #X obj 125 283 cnv 15 30 30 empty empty empty 20 12 0 14 -81432 -66577 0; #X obj 652 123 cnv 15 30 30 empty empty empty 20 12 0 14 -81432 -66577 0; #X obj 361 88 cnv 15 30 30 empty empty empty 20 12 0 14 -81432 -66577 0; #X msg 367 115 ; pd dsp $1; #X obj 367 96 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X obj 367 150 dsp; #X floatatom 367 186 5 0 0 0 - - -; #X obj 540 244 gemwin; #X msg 589 122 buffer 1; #X msg 589 141 1 , bang; #X msg 588 182 destroy; #X msg 564 74 create; #X msg 589 162 1; #X msg 589 202 color 1 1 0; #X obj 469 583 env~; #X floatatom 470 604 5 0 0 0 - - -; #X obj 63 508 square 1; #X obj 61 185 translateXYZ 0 0 -1.01; #X obj 450 472 t b a; #X obj 451 553 pix_pix2sig~ 8 8; #X obj 449 428 rotateXYZ 0 0 0; #X obj 614 72 cnv 15 30 30 empty empty empty 20 12 0 14 -81432 -66577 0; #X text 621 77 start here.; #X text 653 125 then this; #X text 133 286 play with vol; #X text 353 70 be sure sound is on; #X msg 595 235 dimen 8 8; #X text 216 220 this seems to be too fast; #X obj 409 235 metro 100; #X obj 408 215 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X msg 595 270 dimen 400 400; #X obj 451 312 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1; #X msg 583 320 reset; #X obj 87 46 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 ; #X obj 61 66 gemhead 49; #X obj 449 335 gemhead 50; #X obj 62 458 pix_sig2pix~; #X floatatom 541 375 5 0 0 0 - - -; #X text 343 29 CAN SOMEONE GET THIS WORKING???; #X connect 0 0 55 0; #X connect 0 1 15 0; #X connect 2 0 71 1; #X connect 3 0 6 0; #X connect 3 0 7 0; #X connect 4 0 71 0; #X connect 5 0 3 0; #X connect 6 0 4 1; #X connect 7 0 4 2; #X connect 8 0 4 3; #X connect 9 0 51 0; #X connect 9 1 29 0; #X connect 10 0 0 0; #X connect 11 0 10 0; #X connect 12 0 71 2; #X connect 14 0 52 0; #X connect 14 1 16 0; #X connect 14 1 0 1; #X connect 17 1 70 0; #X connect 17 2 69 0; #X connect 18 0 52 3; #X connect 19 0 54 0; #X connect 20 0 19 0; #X connect 21 0 19 1; #X connect 22 1 23 0; #X connect 22 2 24 0; #X connect 25 0 4 3; #X connect 26 0 25 0; #X connect 27 0 55 1; #X connect 28 0 14 0; #X connect 30 0 53 0; #X connect 31 0 14 0; #X connect 32 0 26 0; #X connect 33 0 32 0; #X connect 34 0 19 2; #X connect 39 0 38 0; #X connect 40 0 41 0; #X connect 43 0 42 0; #X connect 44 0 42 0; #X connect 45 0 42 0; #X connect 46 0 42 0; #X connect 47 0 42 0; #X connect 48 0 42 0; #X connect 49 0 50 0; #X connect 52 0 4 0; #X connect 53 0 20 0; #X connect 53 1 19 0; #X connect 54 0 22 0; #X connect 54 1 49 0; #X connect 54 1 13 0; #X connect 54 2 13 0; #X connect 54 3 13 0; #X connect 55 0 30 0; #X connect 61 0 42 0; #X connect 63 0 17 0; #X connect 64 0 63 0; #X connect 65 0 42 0; #X connect 66 0 70 0; #X connect 67 0 42 0; #X connect 68 0 69 0; #X connect 69 0 14 0; #X connect 70 0 0 0; #X connect 71 0 9 0; #X connect 72 0 0 1;