samuraiskillz@blueyonder.co.uk wrote:
Hi list,
please have a look at the patch I have attached.
I am trying to build a patch that reads from a txt file then outputs the text into Gem. I have done this. But I have a few questions that would help me take it further.
At the moment I am getting a lot of errors, its probably something simple but I have not found what it is yet?
As I removed the connection between [textfile] and [text3d] I didn't get any errors - your patch seems to work properly. To ensure showing all words of a line add "list" to the begin of every line in your text file.
One of the things I would like to do is get a piece of ascii art into Gem via a txt file, how do I get Gem to leave the spaces in? at present it just ignores more than one space.
AFAIK [text3d] displays elements of a list and I don't know a way to generate an element of list with a blank. You'd want to use an escape character to code blanks in lists - AFAIK pd doesn't support such a thing (does it?).
I have the text moving up the screen, how would i get it to read each line of the txt file in order one at a time and display them without killing the previous line (think titles at start of starwars, ish).
What about one [text3d] for every line, moving up? It'll be a little bit sofisticated to synchronize all the [text3d] with one [textfile] - maybe you could try one [textfile] for every [text3d]?
br, piotr