On 01/06/2015 09:12 PM, patrice colet wrote:
Hello,
is there a simple way in Gem to rotate an object locally,
or in other words is it possible to rotate an object on z axis, and then
rotate on the new x axis given by z axis rotation?
I believe it would be possible to do that with some matrix magicks but
it looks complicated to me, maybe there are examples somewhere?
i'm sure i misunderstand the question, as the answer i find is rather
simple (all transformations in Gem are always on the local coordinate
system)