Hey, thanks for your replies.

@Jaime Oliver I've tried the phase vocoders. They works well, though the sound does become more artificial the lower the speed is, e.g. more metallic with a contrabass sound. I really need an infinite stretch though. If I go ahead and use [I07.phase.vocoder.pd], do I need to modify it so that it reverses its reading of the array once the end is reached, or so it cross-fades into a rewind, or is there a better solution?

@michaelnoble I've also tried using [soundtouch~] for time stretching as demonstrated in its help file, but slowing down the playback and transposing it up leads to a very grainy, uncharacteristic sound.

On Thu, Apr 14, 2016 at 10:55 PM, Jaime Oliver <jaime.oliver2@gmail.com> wrote:
phase vocoders, try the example in the help patches. 
best,
J
On Apr 14, 2016, at 1:32 AM, S.E.P. <dreamoftheshoreofanotherworld@gmail.com> wrote:

Hi List,

As I've discussed at the PD patch repo, I'm looking for an optimal Time Stretching patch: http://forum.pdpatchrepo.info/topic/9909/time-stretching-patches-any-recommendations

From the ideas and patches proposed there (I'll refer to the post # to avoid attachments), I've found that a simple array based patch with a very short sample works well for some patches, e.g. a contrabass (cf. post 17), whereas [small_paul1] works better for something more complex, like a saxophone multiphonic (cf. post 8 and 18).

Obviously, I'd prefer a unified solution that works for a wide variety of samples. Any advice?

Best regards,
S.E.
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