Le 24/11/2012 05:44, puredata@11h11.com a écrit :
it's working but i have a major "party breaker":
[pd~ start -rt -nosleep -nogui bgAudio.pd< | [pd~ -ninsig 2 -noutsig 2]
[pd~ start -noaudio -nrt bgVideo.pd< | [pd~]
= glitches in sound when pushing GEM. using 2 instances of pure data (with the same options) i don't have any glitch, of course the fps is slow but the sound is intact.
The aim of pd~ is to synchronize different thread. so if your ask Gem 20fps, but only 10 can be computed, then one pd~ is not realtime, the other pd~ will have to wait to be synchronize. No correct sound ca=ould then be computed.
what am i doing wrong here? i would like to use this setup (avoiding communication with netsend and starting manually 2 instances of pd).
if one of your patch use more than 100% cpu, it will also pause the other patch. in this situation you should not use pd~
cheers c
thx
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