I have to fully agree with Iohannes.
I have a huge patch that works perfectly the same with and without GEM
running as a second patch.
However, recently I had to change the hardware and I'm having problems now.
This is neither a problem with GEM nor with the patch.
It's a hardware driver problem. The proprietary ATI drivers were not working
with this mainboard so I used the Ubuntu drivers which are no good - and I
get drop outs much earlier than before.
The more complex the patch gets the more important it is to have a perfectly
working system and hardware.
There is nothing you can fix in GEM if you have bad drivers or a badly
designed patch.
There are already a number of ways to set priorities in the system e.g. by
setting up a low latency or realtime system with the best options, the Pd
startup flags as well as patch design.
Ingo
________________________________________
Von: pd-list-bounces@iem.at [mailto:pd-list-bounces@iem.at] Im Auftrag von
Luiz Naveda
Gesendet: Samstag, 28. Dezember 2013 22:34
An: IOhannes m zmölnig
Cc: pd-list@iem.at
Betreff: Re: [PD] GEM causes soung glitches
Iohannes,
I am very sad to listen these words from you. I am just trying to point to a
problem that I feel is important: making sound and work with gem causes
glitches in several scenarios. It is a main problem for me and for some
people I know.
I accept that you think I am not a professional as you are and I also accept
that I have all sort of design problems. No problem.
But we have a problem here. I am just trying to wave the priority.
I cant help solving the problem directly. My programming skills are not so
good. But if you want I can do other tasks, try to raise money, I dont know.
How do I start?
I would like to ask you, in a very kind way and very friendly. Try not to
reply posts like that suggesting that I am not professional or etc. It makes
people afraid of contributing. Please, call me anything but let people
express their opinions without being hit by emails like that. I am saying
this waiving a white flag :-) Pleaaaase!
All the best
Luiz
On Sat, Dec 28, 2013 at 8:49 AM, IOhannes m zmölnig <zmoelnig@iem.at> wrote:
On 2013-12-28 02:56, Luiz Naveda wrote:
> This workaround doesn't solve the problem. When you have to deal with
> messages, debugs and all sort of problems in the communication of
instances
> it just start the wave of problems.
most likely, you have a serious design problem.
For newbies working with simple patches
> it is a frustration. For people working professionally in complex patches
> it is a hell.
then you do you have a serious design problem.
>
> I think it is a annoying, important and bizarre problem for a software
> aimed at multimedia computing. The last time I had to deal with this
> rarely documented problem made me consider switch to other platforms. I
> wish someone could make it a high priority request for the PD developers.
>
the fact that it is a "rarely documented problem" makes me think that
the priority need not be as high as you suggest.
in the meantime, raise the audio buffer of Pd.
(and get yourself a decent gfx card with some proprietary (shudder)
drivers).
having said that, there is certainly loads of things to improve.
since you seem to be "working professionally in complex" scenarios, i
would like to invite you to help solving the problem (in a way that
doesn't break everything platform X)
fgmdsr
IOhannes
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Luiz Naveda
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