I added support for OBJ groups a few years ago. You can load just a group and rotate it for example. Check the docs for your modeling app on how to make and export groups into .obj.
The multimodel object allows for a range of models to be loaded and then called using the right inlet. The old Quake animations used a series of models for the animations loaded into display lists.
Hi,
Im interested in adding 3D models with integrated animations.
An example: I know is possible loading any .obj model, for example a
helicopter, but if i animate the propellers of the helicopter in Wafefront,
could i take not only the helicopter but even the animated propellers to GEM
(OpenGL)?
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