On Mon, Nov 20, 2006 at 12:06:03AM +0100, Cyrille.Damez@laposte.net wrote:
Le Dimanche 19 Novembre 2006 15:20, marius schebella a écrit :
Thanks, that seems to answer the question... If there is no full access to the hardware it will not be possible to use the advantages of the fast chip. so no Pd as a superfast ps3-game. although pd might already run with limitations of speed an features. marius.
What's interesting (for us pd users) in the PS3 is more the 7 SPEs (the cell's coprocessors) than the graphics card, unless you wanted to use GEM. This thing has massive floating point processing power. As far as I know, the Yellow Dog-based PS3 Linux distro will ship with gcc for the main CPU and for the SPEs, so porting pd on it would make a lot of sense, but it would be more complicated to do it right than just recompiling the vanilla sources.
I wonder if it would be possible to compile PDa to run inside each of the 7 SPEs and a main Pd to control them from the main CPU. That would be some pretty huge parallel DSP action.
Best,
Chris.
chris@mccormick.cx http://mccormick.cx