On 11/12/06, Mathieu Bouchard <matju@artengine.ca> wrote:

GEM/PDP would be harder due to framesize differences and to how the !@#$
one is supposed to measure time spent on the GPU.

With a profiler.

http://www.gremedy.com/
http://developer.apple.com/graphicsimaging/opengl/profiler_image.html