Hi IOhannes,
That's very good information! I hadn't updated my help files (that information is in the new help files), so that information was not available for me. I'll check when I boot windows again...
Thanks, Andrés
IOhannes m zmoelnig wrote: Andres Cabrera wrote:
IOhannes,
Following your suggestion, I tried 0.90.1, but I've found a change in behaviour of pix_coordinate. In previous versions, the coordinates were normalized, however in 0.90.1, these seem to be related to absoulte positions of the texture. (This is on windows XP) Can you confirm?
not 100% true but: since gem-0.90.1 gem tries to use rectangle-textures for texturing (for some reasons - probably consistency - it tries to use rectangle textures for 2^n-textures by default too) if the gfx-card supports it.
unfortunately, when using rectangle-textures, you do not work with normalized texture-coordinates but with absolute ones (which i think is non-sense, but that is just the way it is);
you could switch rectangle-texturing off by sending a [mode 0( to [pix_texture]
mfg.a.sdr IOhannes
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