Le 11/04/2013 16:06, Cyrille Henry a écrit :
hello,
rendering to a framebuffer allow 4096 or 8192 (depending on your hadware memory) pixel snap. you can render only part of the image in the framebuffer using the perspect message to gemwin, in order to add many of them to a bigger image.
for antialiasing, you have many solutions depending on what you are rendering
- the easiest is to insert "alpha" and "polygon_smooth" object after
the gemhead.
- an other one is to render 4 time every primitives translated by a
1/2 pixel on every direction, and using alpha to adjust transparency.
- you can render a very big image and reduce it.
cheers c
Le 11/04/2013 14:30, Alan Brooker a écrit :
Hi
II am use Gem to create some 3d artworks I planning to have printed for framing/postcards etc.- would be grateful for any advice on way to save high quality/large images from the Gem window? Ways to achieve Anti aliasing (is this only for Nvidia graphics?), smoothing of edges and such.
Thanks for the advice all, much appreciated.
Alan
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Hello Cyrille,
Cool ! I didn't know this method with [alpha] and [polygon_smooth]. I get good results here with this method, better than render 4 times a primitive and translate it by 1/2 pixel with alpha. Maybe it depends on what you need to render ? Thanks to this info, my computer will be cooler :) ++
Jack