Sorry, it seems that i've uploaded the wrong "g_text.c" version to the kbd_nav branch. I should be fixed now.


De: Lucas Cordiviola <lucarda27@hotmail.com>
Enviado: sábado, 8 de junho de 2019 01:10
Para: Henri Augusto Bisognini; pd-dev@lists.iem.at
Assunto: Re: [PD-dev] First complete keyboard navigation prototype
 

When trying to build on Debian I get this errors:



''


g_text.c: In function ‘canvas_howputnew’:
g_text.c:166:40: error: ‘struct _kbdnav’ has no member named ‘kn_navigating’
             if ( x->gl_editor->e_kbdnav.kn_navigating && x->gl_editor->e_kbdnav.kn_ioindex > 0 ){
                                        ^
g_text.c: In function ‘canvas_obj’:
g_text.c:237:41: error: ‘struct _kbdnav’ has no member named ‘kn_navigating’
             if ( gl->gl_editor->e_kbdnav.kn_navigating && gl->gl_editor->e_kbdnav.kn_ioindex != 0 ){
                                         ^
g_text.c: At top level:
cc1: warning: unrecognized command line option ‘-Wno-format-truncation’
cc1: warning: unrecognized command line option ‘-Wno-stringop-truncation’
cc1: warning: unrecognized command line option ‘-Wno-cast-function-type’


''

Mensaje telepatico asistido por maquinas.
On 6/7/19 11:52 PM, Henri Augusto Bisognini wrote:
Hi!

I've finally managed to get time to finish a prototype for a keyboard navigation interface. I mixed some ideas i had with some I've seen in Desire Data's old screenshot gallery (http://artengine.ca/desiredata/).

I've recorded some gifs to demonstrate it. (https://imgur.com/gallery/WSB40P7). It shows me using the help patch (which i've put in 7.stuff/keyboard.navigation). You can read about which keys to use in the comments.

The source can be found on my GitHub, on the kbd_nav branch (https://github.com/HenriAugusto/pure-data/tree/kbd_nav)

Basically I've wanted to try:

- navigating through objects/inelts connection with ctrl+arrows (cmd+arrows on Mac)
- automatically positioning new objects according to selected inlet/outlet
- a console bar to send messages to the focused patch
- ability to display each object index (to be used with the functionalities below)
- a new "goto" canvas message to select any object in the patch
- a "magnetic connector" that connects the selected in/outlet to the nearest ins/outs
- a "digit connectors" that displays indexes 0 to 9 for the 10 nearest possible connections. Just press the number and it will connect it for you
- pd can automatically fill for you a "connect" message in the console containing the info for the selected inlet/outlet. It will even select for you the part you need to fill
- You can click objects with shift+enter. Mostly useful for sending bangs and opening subpatches/abstractions

Everything is intended to be as minimal as possible and very easy to use. I wish to propose we study including it in vanilla.

Well, what do you guys think?

This is my first time working on a project this big so help me out if i did anything incorrectly. I've been testing the major functions on Win for a while now but couldn't test on mac/linux.

Cheers,
Henri.

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