hiya,
...well, on OS X, I finally think I've got a better way of
opening movies (and therefore everything else) that does without the
copy from offscreen buffer to image.data...however, it did make me
wonder what a coupla #ifdef's are, or at least their purpose:
#ifdef
GL_VERSION_1_1
...and...
#elif
GL_EXT_texture_object
...I know that OS X supports
GL_Version 1.3 in hardware and 1.1 in software (at least on my Radeon
mobility), but I don't see a GL extension for
GL_EXT_texture_object...is this some kind of legacy
extension?
Also, is the #ifdef
GL_VERSION_1_1 valid for version 1.1 and higher?
I'm quickly coming to an
understanding that I need to acquaint myself with the "red book"
a bit more, cuz I just spent the last week trying figure out why
textures came out weird, and it turns out to just be a need for
GL_UNSIGNED_INT_8_8_8_8_REV instead of GL_UNSIGNED_BYTE...at least as
far as GL_RGBA goes!
Lastly, maybe it would be a good
idea to central-ly locate and explain all of the existent
"#ifdef's" in a readme file, so there'd be less confusion
for new contributors...
l8r,
jamie