ok thanks for the explanation

so, for now, there is now way to setup a working [udpserver] in pd right ?
if so, I will stay with [tcpserver] even if I don't need tcp...

but if I could help in debugging [udpserver], I'll be happy to do so, just let me know what can I do

cheers

a

--
do it yourself                      
http://antoine.villeret.free.fr


2013/7/4 IOhannes m zmoelnig <zmoelnig@iem.at>
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On 2013-07-04 13:55, Antoine Villeret wrote:
> 2013/7/3 IOhannes m zmoelnig <zmoelnig@iem.at>
>
> On 2013-07-03 17:33, Antoine Villeret wrote:
>>>> so it could be difficult to use a server which doesn't accept
>>>> more than one connection...
>>>>
>
> no that's not what i meant. you can have as many connections as you
> want, but they cannot be maintained at the same time.
>
> simple example: - both clientA and clientB send a a query to the
> server - to complicate things, they do so at exactly the same time
> - but since IP is a serial protocol, they will somehow arrive one
> after each other - let's assume clientB was faster - [udpserver]
> will output the query from clientB - if the server-patch now
> immediately responds to that query, the response will be sent back
> to clientB - then [udpserver] will output the query from clientA. -
> [udpserver] will forget everything about clientB - if the
> server-patch responds immediately to that query, the response will
> be sent back to clientB - if you later "send" something from the
> server, it will still be sent to clientB (because clientB is the
> last known connection)
>
>
>> so in this case, if I understand correctly, udpserver never send
>> an answer to clientA ?

no, it does send and answer back.

>> I have to disconnect clientB *before* connecting clientA ?

no. UDP doesn't know about "connections".

>> but how clientA will know this is time to connect ? should it try
>> until the connection is accepted ?

again, UDP is connection-less so there is no connection.

i think the main problem here comes from the use of the symbol
"connect" for interfacing with e.g. [udpsend].
this message is named "connect" mainly for consistency with the tcp/ip
objects.

anyhow, when you "connect" a client to server, the client will open a
socket for this connection. the server won't know anything about this
"connection", but it will receive data on a it's listening socket. it
can use the socket to send data back (if you have routers/switches/...
inbetween, this sending back will only work for a limited amount of time).
since the server doesn't know anything about the "connection"-state of
the clients, you don't have to disconnect anything.


fgmasdr
IOhannes



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