On Oct 31, 2011, at 12:05 PM, august wrote:
The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
hmm. Interesting. I'll check that out. If that is built, then compiling readanysf~ shouldn't be too hard, I think. Packaging might be something else, however.
I just tried to use gmerlin-avdecoder 1.1.1-pre1 with ffmpeg 0.8.5 on Mac OS X, and that crashed, so we might need to stick to 1.1.0 with ffmpeg 0.7.x unless someone can spend some time debugging that.
Any ideas what the crash was about? I don't have a mac. Otherwise, I'd test it.
It seems that the crash is related to 64-bitness. I just built readanysf~ from svn against gmerlin-avdecoder 1.1.0 and ffmpeg 0.7.5. That works. Building on Mac OS X 10.6/x86_64 against gmerlin-avdecoder 1.1.0 and ffmpeg 0.7.6 crashes.
.hc
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