Ok, here's another key change. I have started to make some more C changes because I am finding that there is C code that is working around problems on the Tcl side that no longer exist. For example, these commits where I implemented a replacement for pdtk_checkgeometry that is simpler because the windows no longer grow and canvas size == window size. That also means that there is no longer a 1x1+0+0 sent.
http://pure-data.svn.sourceforge.net/viewvc/pure-data?view=rev&revision=... http://pure-data.svn.sourceforge.net/viewvc/pure-data?view=rev&revision=...
.hc
On Jan 1, 2010, at 9:41 PM, Hans-Christoph Steiner wrote:
Hey Miller and all,
Happy New Year! I just reviewed the C code in the pd-gui-rewrite branch. There are a number of changes to the C code that have been included in the pd-gui-rewrite branch. There are two types of changes that are included:
- C changes obviated by the Tcl rewrite, things like calling new
functions, setting new tags for certain widgets, etc.
- changes needed to sort out building Pd's C code in a more standard
way. This goes hand-in-hand with the completely new autotools build system. Things like using the C99 stdint.h for int32_t instead of a complicated, custom set of CPP macros. On that note, I did not change the uint32, etc stuff in d_soundfile.c, but I think should use the C99/stdint.h defs there as well.
There are two changesets that are not currently submitted to the patch tracker, but if its useful I can submit them. They are:
Win32/Cygwin fixes in x_misc.c
the set-path and set-startup messages in m_glob.c that allows the
GUI to get the current Path and Startup settings without bringing up the dialog window.
I'm going to start in on the TODOs that are scattered thru-out, let me know on how best to proceed on merging.
.hc
"It is convenient to imagine a power beyond us because that means we don't have to examine our own lives.", from "The Idols of Environmentalism", by Curtis White
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"Making boring techno music is really easy with modern tools, but with live coding, boring techno is much harder." - Chris McCormick