Hi Ed,The prototype of your perform method is wrong. You should have something like:static t_int *wrap_overshoot_tilde_perform( t_int *w){t_wrap_overshoot_tilde *x = (t_wrap_overshoot_tilde *)(w[1]);t_sample *in = (t_sample *)(w[2]);t_sample *out = (t_sample *)(w[3]);t_int n = (t_int)(w[4]);...return w+5;}and the dsp_add method should be called like this:dsp_add((t_perfroutine)wrap_ overshoot_tilde_perform, 4, (t_int)x, (t_int)sp[0]->s_vec, (t_int)sp[1]->s_vec, (t_int)sp[0]->s_n);About what you want to do, I would like to help but I'm not sure to understand. I understand that you want that your object performs at the end of the DSP chain (end of the audio block) on a signal that should be computed previously in the DSP chain but as we all know only the Matthew McConaughey from Interstellar has this power :).Cheers,Pierre2016-09-29 12:00 GMT+02:00 Ed Kelly via Pd-dev <pd-dev@lists.iem.at>:Hey list,I'm tearing my hair out trying to re-write the wrap~ object, so that it doesn't wrap instantly but waits until the end of the audio block to wrap~ the signal. I hope you understand.This is so that control-rate messages sent to another object further down the signal-path have a chance to catch up, and eliminate clicks due to the end-of-block delay for control messages.The idea is that wrap_overshoot~ will not wrap until the end of the block. This is a really tech-y problem, but I've tried variables and clocks. Everything seems to segfault on me.?????Lots of love,EdPS if this works you'll all be able to use it during and after pdcon16~
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