Update of /cvsroot/pure-data/doc/tutorials/playnow In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7748
Added Files: additive.pd draw_sound.pd filter.sweep.pd vibrato.pd voice-am.pd voice-fm.pd waveform_draw.pd Log Message: sketches of ideas for easy to play patchecs to illustrate concepts
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Vibrato is properly computed in units of pitch , but it's also easy to add vibrato to the envelope--before raising it to the fourth power , so that it acts pseudo-logarithmically. Rather than add to the ADSR output , we multiply a signal which controls relative frequency. 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--- NEW FILE: additive.pd --- #N canvas 237 83 750 557 10; #X text 87 15 ADDITIVE SYNTHESIS; #X text 32 73 This patch demonstrates using an abstraction , "partial" , to make a simple additive synthesis instrument.; #X text 28 114 Partial takes as arguments an amplitude , a relative frequency , a detuning frequency , and a relative duration. You set absolute duration and pitch using the controls below. Hit hte trigger to make sound.; #N canvas 47 404 460 310 guts 0; #X floatatom 59 226 0 0 0 0 - - -; #N canvas 159 26 536 283 output 0; #X obj 338 160 t b; #X obj 338 110 f; #X obj 338 60 inlet; #X text 344 29 mute; #X obj 338 185 f; #X msg 425 178 0; #X msg 338 85 bang; #X obj 338 135 moses 1; #X obj 397 117 moses 1; #X obj 83 148 dbtorms; #X obj 397 92 r master-lvl; #X obj 83 42 r master-lvl; #X obj 338 210 s master-lvl; #X obj 22 181 inlet~; #X obj 199 41 inlet; #X text 199 18 level; #X obj 199 100 s master-lvl; #X msg 96 65 set $1; #X obj 96 89 outlet; #X msg 214 64 ; pd dsp 1; #X obj 83 194 line~; #X obj 22 212 *~; #X obj 22 241 dac~; #X obj 83 171 pack 0 50; #X text 20 158 audio; #X text 93 110 show level; #X obj 425 153 t b; #X connect 0 0 4 0; #X connect 1 0 7 0; #X connect 2 0 6 0; #X connect 4 0 12 0; #X connect 5 0 12 0; #X connect 6 0 1 0; #X connect 7 0 0 0; #X connect 7 1 26 0; #X connect 8 1 4 1; #X connect 9 0 23 0; #X connect 10 0 1 1; #X connect 10 0 8 0; #X connect 11 0 9 0; #X connect 11 0 17 0; #X connect 13 0 21 0; #X connect 14 0 16 0; #X connect 14 0 19 0; #X connect 17 0 18 0; #X connect 20 0 21 1; #X connect 21 0 22 0; #X connect 21 0 22 1; #X connect 23 0 20 0; #X connect 26 0 5 0; #X restore 21 253 pd output; #X msg 97 226 MUTE; #X text 131 225 <-- output amplitude; #X obj 21 195 catch~ sum; #X obj 23 112 ../../3.audio.examples/partial 1.8 0.94 0 0.55; #X obj 22 87 ../../3.audio.examples/partial 1 0.92 0 0.65; #X obj 23 63 ../../3.audio.examples/partial 1 0.56 1 0.9; #X obj 23 39 ../../3.audio.examples/partial 0.67 0.56 0 1; #X connect 0 0 1 1; #X connect 1 0 0 0; #X connect 2 0 1 2; #X connect 4 0 1 0; #X restore 433 21 pd guts; #X obj 274 218 grid grid5 200 0 199 200 0 199 1 1 1 10 10 0 0; #X obj 467 424 * 40; #X obj 275 447 nbx 5 18 -1e+37 1e+37 0 0 frequency empty frequency -8 26 1 12 -233017 -1 -1 0 256; #X obj 467 447 nbx 5 18 -1e+37 1e+37 0 0 duration empty duration -2 26 1 12 -233017 -1 -1 7960 256; #X obj 549 24 vsl 22 200 0 150 0 0 master-lvl empty volume -9 -8 1 8 -225271 -1 -1 0 1; #X obj 63 404 bng 55 250 50 0 trigger empty trigger 0 -9 1 10 -24198 -1 -1; #X text 72 370 click for one; #X msg 79 271 stop; #X obj 44 268 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1; #X obj 63 306 metro 1500; #X obj 192 212 vsl 25 128 30 3000 0 0 empty empty empty 0 -8 1 8 -262131 -1 -1 0 1; #X text 44 241 click for many; #X obj 275 423 * 20; #X text 10 519 (C) Copyright 2004 Hans-Christoph Steiner hans@at.or.at ; #X text 227 533 released under the GNU GPL; #X text 421 520 $Revision: 1.1 $$Date: 2005/05/05 20:35:48 $; #X text 422 533 $Author: eighthave $; #X connect 4 0 16 0; #X connect 4 1 5 0; #X connect 5 0 7 0; #X connect 11 0 13 0; #X connect 12 0 13 0; #X connect 13 0 9 0; #X connect 14 0 13 1; #X connect 16 0 6 0;
--- NEW FILE: filter.sweep.pd --- #N canvas 171 51 741 541 12; #X text 35 6 SWEEPING FILTERS; #X text 13 28 If you want actively changing center frequencies , use "vcf~" instead of "bp~". The vcf~ module takes an audio signal to set center frequency. (Q is still set by messages though.) 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