Revision: 10583 http://pure-data.svn.sourceforge.net/pure-data/?rev=10583&view=rev Author: eighthave Date: 2009-01-21 17:19:55 +0000 (Wed, 21 Jan 2009)
Log Message: ----------- renamed help patches to standard *-help.pd format
Added Paths: ----------- trunk/abstractions/nusmuk/granulator-help.pd trunk/externals/control/choice/choice-help.pd
Removed Paths: ------------- trunk/abstractions/nusmuk/help-granulator.pd trunk/externals/control/choice/help-choice.pd
Copied: trunk/abstractions/nusmuk/granulator-help.pd (from rev 10473, trunk/abstractions/nusmuk/help-granulator.pd) =================================================================== --- trunk/abstractions/nusmuk/granulator-help.pd (rev 0) +++ trunk/abstractions/nusmuk/granulator-help.pd 2009-01-21 17:19:55 UTC (rev 10583) @@ -0,0 +1,165 @@ +#N canvas 145 74 1000 707 10; +#X obj 115 575 soundfiler; +#X msg 34 171 open $1 $2; +#X obj 85 91 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 +-1 0; +#X obj 34 67 openpanel; +#X obj 34 47 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 34 147 pack s f; +#X obj 530 48 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X floatatom 581 50 5 0 0 0 - - -; +#X obj 530 118 f; +#X floatatom 596 176 5 0 0 0 - - -; +#X floatatom 607 195 5 0 0 0 - - -; +#X floatatom 654 216 5 0 0 0 - - -; +#X floatatom 668 236 5 0 0 0 - - -; +#X floatatom 717 255 5 0 0 0 - - -; +#X floatatom 728 272 5 0 0 0 - - -; +#X obj 33 576 *~ 0.1; +#X obj 34 614 dac~; +#X obj 596 150 line; +#X obj 546 96 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 +-1 0; +#X obj 530 363 pack f 0 0 50 0 69 0 1 0; +#X floatatom 749 312 5 0 0 0 - - -; +#X floatatom 760 329 5 0 0 0 - - -; +#X text 286 24 ch 2005_04_10; +#X msg 105 352 window cos; +#X msg 105 374 window hanning.wav; +#X msg 65 199 table foo 44100; +#X text 74 216 use a specific table for the audio source; +#X msg 84 257 table reset; +#X obj 530 71 metro 25; +#X msg 596 127 0 , 1 1000; +#N canvas 148 50 1061 709 help 0; +#X obj 216 107 table realtime 441000; +#X obj 49 161 tabwrite~ realtime; +#X obj 49 131 adc~; +#X obj 29 102 metro 10000; +#X obj 29 51 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 +; +#X text 54 51 loop recording on a table; +#X obj 29 75 t f f; +#X msg 29 190 0 , 1 10000; +#X text 122 193 position of the recording in the table; +#X obj 29 386 f; +#X text 195 161 record something in a table; +#X msg 43 500 table realtime 441000; +#X obj 43 478 loadbang; +#X obj 29 423 t b f; +#X obj 29 449 pack 0 0 0.1 300 0 69 0 1 0; +#X obj 29 271 line 0 150; +#X text 42 293 change the line time grain to adjust to played grain +size; +#X text 60 388 center of the reding position (0.1 * 10s after writing +in the table); +#X obj 569 383 f; +#X msg 583 497 table realtime 441000; +#X obj 583 475 loadbang; +#X obj 569 420 t b f; +#X obj 569 247 spigot 0; +#X obj 620 209 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X text 398 208 add an other granulator latter; +#X obj 569 446 pack 0 0 0.5 60 0 69 5 1 0; +#X obj 569 272 line 0 30; +#X obj 29 315 - 0.1; +#X obj 29 339 moses 0; +#X obj 29 361 + 1; +#X text 88 315 10% before the position of the writing index; +#X text 93 342 to keep the number from 0 to 1; +#X obj 569 520 granulator; +#X obj 29 523 granulator; +#X obj 569 312 - 0.5; +#X obj 569 337 moses 0; +#X obj 569 360 + 1; +#X text 631 360 float modulo; +#X connect 2 0 1 0; +#X connect 2 1 1 0; +#X connect 3 0 1 0; +#X connect 3 0 7 0; +#X connect 4 0 6 0; +#X connect 6 0 3 0; +#X connect 7 0 15 0; +#X connect 7 0 22 0; +#X connect 9 0 13 0; +#X connect 11 0 33 0; +#X connect 12 0 11 0; +#X connect 13 0 14 0; +#X connect 13 1 14 1; +#X connect 14 0 33 0; +#X connect 15 0 27 0; +#X connect 18 0 21 0; +#X connect 19 0 32 0; +#X connect 20 0 19 0; +#X connect 21 0 25 0; +#X connect 21 1 25 1; +#X connect 22 0 26 0; +#X connect 23 0 22 1; +#X connect 25 0 32 0; +#X connect 26 0 34 0; +#X connect 27 0 28 0; +#X connect 28 0 29 0; +#X connect 28 1 9 0; +#X connect 29 0 9 0; +#X connect 34 0 35 0; +#X connect 35 0 36 0; +#X connect 35 1 18 0; +#X connect 36 0 18 0; +#X restore 34 664 pd help RealTime Granulator; +#X obj 34 552 granulator; +#X text 260 7 granular synthesys with pd; +#X text 65 46 open a sound file; +#X text 8 111 table number (8 diferents files can be open in the same +time); +#X text 689 95 table to read; +#X text 722 236 Random; +#X text 776 272 Random; +#X text 810 330 Random; +#X text 645 175 grain position in the sound file (0 - 1); +#X text 655 196 Random on this position; +#X text 704 215 grain size (ms); +#X text 766 254 pich (midi); +#X text 798 311 amplitude (0 - 1); +#X text 539 383 Table number , position , Random , size , random +, frequency , random , ampitude , random; +#X text 224 353 default windowing for the grain; +#X text 240 373 load a soundfile for the windowing; +#X text 196 572 always connect a soundfiler here : it help locating +the sound relatively to the patch folder , and not to the abstraction +folder; +#X text 95 279 to get back to the internal tables; +#X text 74 232 (user has to fill it manually : used for live granulation) +; +#X connect 0 0 31 1; +#X connect 1 0 31 0; +#X connect 2 0 5 1; +#X connect 3 0 5 0; +#X connect 4 0 3 0; +#X connect 5 0 1 0; +#X connect 6 0 28 0; +#X connect 7 0 28 1; +#X connect 8 0 19 0; +#X connect 9 0 19 1; +#X connect 10 0 19 2; +#X connect 11 0 19 3; +#X connect 12 0 19 4; +#X connect 13 0 19 5; +#X connect 14 0 19 6; +#X connect 15 0 16 0; +#X connect 15 0 16 1; +#X connect 17 0 9 0; +#X connect 18 0 8 1; +#X connect 19 0 31 0; +#X connect 20 0 19 7; +#X connect 21 0 19 8; +#X connect 23 0 31 0; +#X connect 24 0 31 0; +#X connect 25 0 31 0; +#X connect 27 0 31 0; +#X connect 28 0 8 0; +#X connect 29 0 17 0; +#X connect 31 0 15 0; +#X connect 31 1 0 0;
Deleted: trunk/abstractions/nusmuk/help-granulator.pd =================================================================== --- trunk/abstractions/nusmuk/help-granulator.pd 2009-01-21 13:39:15 UTC (rev 10582) +++ trunk/abstractions/nusmuk/help-granulator.pd 2009-01-21 17:19:55 UTC (rev 10583) @@ -1,165 +0,0 @@ -#N canvas 145 74 1000 707 10; -#X obj 115 575 soundfiler; -#X msg 34 171 open $1 $2; -#X obj 85 91 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 --1 0; -#X obj 34 67 openpanel; -#X obj 34 47 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 34 147 pack s f; -#X obj 530 48 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X floatatom 581 50 5 0 0 0 - - -; -#X obj 530 118 f; -#X floatatom 596 176 5 0 0 0 - - -; -#X floatatom 607 195 5 0 0 0 - - -; -#X floatatom 654 216 5 0 0 0 - - -; -#X floatatom 668 236 5 0 0 0 - - -; -#X floatatom 717 255 5 0 0 0 - - -; -#X floatatom 728 272 5 0 0 0 - - -; -#X obj 33 576 *~ 0.1; -#X obj 34 614 dac~; -#X obj 596 150 line; -#X obj 546 96 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 --1 0; -#X obj 530 363 pack f 0 0 50 0 69 0 1 0; -#X floatatom 749 312 5 0 0 0 - - -; -#X floatatom 760 329 5 0 0 0 - - -; -#X text 286 24 ch 2005_04_10; -#X msg 105 352 window cos; -#X msg 105 374 window hanning.wav; -#X msg 65 199 table foo 44100; -#X text 74 216 use a specific table for the audio source; -#X msg 84 257 table reset; -#X obj 530 71 metro 25; -#X msg 596 127 0 , 1 1000; -#N canvas 148 50 1061 709 help 0; -#X obj 216 107 table realtime 441000; -#X obj 49 161 tabwrite~ realtime; -#X obj 49 131 adc~; -#X obj 29 102 metro 10000; -#X obj 29 51 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 -; -#X text 54 51 loop recording on a table; -#X obj 29 75 t f f; -#X msg 29 190 0 , 1 10000; -#X text 122 193 position of the recording in the table; -#X obj 29 386 f; -#X text 195 161 record something in a table; -#X msg 43 500 table realtime 441000; -#X obj 43 478 loadbang; -#X obj 29 423 t b f; -#X obj 29 449 pack 0 0 0.1 300 0 69 0 1 0; -#X obj 29 271 line 0 150; -#X text 42 293 change the line time grain to adjust to played grain -size; -#X text 60 388 center of the reding position (0.1 * 10s after writing -in the table); -#X obj 569 383 f; -#X msg 583 497 table realtime 441000; -#X obj 583 475 loadbang; -#X obj 569 420 t b f; -#X obj 569 247 spigot 0; -#X obj 620 209 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X text 398 208 add an other granulator latter; -#X obj 569 446 pack 0 0 0.5 60 0 69 5 1 0; -#X obj 569 272 line 0 30; -#X obj 29 315 - 0.1; -#X obj 29 339 moses 0; -#X obj 29 361 + 1; -#X text 88 315 10% before the position of the writing index; -#X text 93 342 to keep the number from 0 to 1; -#X obj 569 520 granulator; -#X obj 29 523 granulator; -#X obj 569 312 - 0.5; -#X obj 569 337 moses 0; -#X obj 569 360 + 1; -#X text 631 360 float modulo; -#X connect 2 0 1 0; -#X connect 2 1 1 0; -#X connect 3 0 1 0; -#X connect 3 0 7 0; -#X connect 4 0 6 0; -#X connect 6 0 3 0; -#X connect 7 0 15 0; -#X connect 7 0 22 0; -#X connect 9 0 13 0; -#X connect 11 0 33 0; -#X connect 12 0 11 0; -#X connect 13 0 14 0; -#X connect 13 1 14 1; -#X connect 14 0 33 0; -#X connect 15 0 27 0; -#X connect 18 0 21 0; -#X connect 19 0 32 0; -#X connect 20 0 19 0; -#X connect 21 0 25 0; -#X connect 21 1 25 1; -#X connect 22 0 26 0; -#X connect 23 0 22 1; -#X connect 25 0 32 0; -#X connect 26 0 34 0; -#X connect 27 0 28 0; -#X connect 28 0 29 0; -#X connect 28 1 9 0; -#X connect 29 0 9 0; -#X connect 34 0 35 0; -#X connect 35 0 36 0; -#X connect 35 1 18 0; -#X connect 36 0 18 0; -#X restore 34 664 pd help RealTime Granulator; -#X obj 34 552 granulator; -#X text 260 7 granular synthesys with pd; -#X text 65 46 open a sound file; -#X text 8 111 table number (8 diferents files can be open in the same -time); -#X text 689 95 table to read; -#X text 722 236 Random; -#X text 776 272 Random; -#X text 810 330 Random; -#X text 645 175 grain position in the sound file (0 - 1); -#X text 655 196 Random on this position; -#X text 704 215 grain size (ms); -#X text 766 254 pich (midi); -#X text 798 311 amplitude (0 - 1); -#X text 539 383 Table number , position , Random , size , random -, frequency , random , ampitude , random; -#X text 224 353 default windowing for the grain; -#X text 240 373 load a soundfile for the windowing; -#X text 196 572 always connect a soundfiler here : it help locating -the sound relatively to the patch folder , and not to the abstraction -folder; -#X text 95 279 to get back to the internal tables; -#X text 74 232 (user has to fill it manually : used for live granulation) -; -#X connect 0 0 31 1; -#X connect 1 0 31 0; -#X connect 2 0 5 1; -#X connect 3 0 5 0; -#X connect 4 0 3 0; -#X connect 5 0 1 0; -#X connect 6 0 28 0; -#X connect 7 0 28 1; -#X connect 8 0 19 0; -#X connect 9 0 19 1; -#X connect 10 0 19 2; -#X connect 11 0 19 3; -#X connect 12 0 19 4; -#X connect 13 0 19 5; -#X connect 14 0 19 6; -#X connect 15 0 16 0; -#X connect 15 0 16 1; -#X connect 17 0 9 0; -#X connect 18 0 8 1; -#X connect 19 0 31 0; -#X connect 20 0 19 7; -#X connect 21 0 19 8; -#X connect 23 0 31 0; -#X connect 24 0 31 0; -#X connect 25 0 31 0; -#X connect 27 0 31 0; -#X connect 28 0 8 0; -#X connect 29 0 17 0; -#X connect 31 0 15 0; -#X connect 31 1 0 0;
Copied: trunk/externals/control/choice/choice-help.pd (from rev 10473, trunk/externals/control/choice/help-choice.pd) =================================================================== --- trunk/externals/control/choice/choice-help.pd (rev 0) +++ trunk/externals/control/choice/choice-help.pd 2009-01-21 17:19:55 UTC (rev 10583) @@ -0,0 +1,58 @@ +#N canvas 16 5 609 600 12; +#X obj 8 195 choice; +#X msg 41 86 print; +#X msg 29 63 clear; +#X msg 8 34 add 1 0 0 , add 0 1 0 , add 0 0 1 , add 1 1 1 , add +1 1 0; +#X obj 77 171 pack 0 0 0; +#X floatatom 182 125 0 0 0 0 - - -; +#X floatatom 148 125 0 0 0 0 - - -; +#X floatatom 115 125 0 0 0 0 - - -; +#X obj 77 147 f; +#X msg 77 125 bang; +#X floatatom 8 216 0 0 0 0 - - -; +#X obj 71 196 choice 1; +#X floatatom 71 217 0 0 0 0 - - -; +#X obj 76 4 choice; +#X text 135 3 - search for a best match to an incoming list; +#X text 19 243 The choice object holds a list of vectors , each having +up to ten elements. When sent a list of numbers , it outputs the index +of the known vector that matches most closely. The quality of the match +is the dot product of the two vectors after normalizing them , i.e. +, the vector whose direction is closest to that of the input wins. +; +#X text 19 340 If given a nonzero creation argument , choice tries +to avoid repetitious outputs by weighting less recently output vectors +preferentially.; +#X text 20 389 You can use this to choose interactively between a number +of behaviors depending on their attributes. For example , you might +have stored a number of melodies , of which some are syncopated , +some chromatic , some are more than 100 years old , some are bugle +calls , and some are Christmas carols. You could then ask to find +a syncopated bugle call (1 , 0 , 0 , 1 , 0) and you'll get the +thing most closely matching the request.; +#X text 19 514 You can use numbers other than 0 and 1 to indicate relative +strengths of the attributes , or even use negative numbers to indicate +opposites , either in the incoming lists or in the stored ones.; +#X text 320 572 updated for Pd version-0.30; +#X text 79 62 delete all stored vectors; +#X text 498 34 add vectors; +#X text 94 84 debugging printout; +#X text 69 104 tweak the numbers and hit "bang" to input a list; +#X text 151 197 creation argument to avoid repeated outout; +#X text 108 219 output is the index of best match , counting from +zero; +#X connect 0 0 10 0; +#X connect 1 0 0 0; +#X connect 2 0 0 0; +#X connect 2 0 11 0; +#X connect 3 0 0 0; +#X connect 3 0 11 0; +#X connect 4 0 0 0; +#X connect 4 0 11 0; +#X connect 5 0 4 2; +#X connect 6 0 4 1; +#X connect 7 0 8 1; +#X connect 8 0 4 0; +#X connect 9 0 8 0; +#X connect 11 0 12 0;
Deleted: trunk/externals/control/choice/help-choice.pd =================================================================== --- trunk/externals/control/choice/help-choice.pd 2009-01-21 13:39:15 UTC (rev 10582) +++ trunk/externals/control/choice/help-choice.pd 2009-01-21 17:19:55 UTC (rev 10583) @@ -1,58 +0,0 @@ -#N canvas 16 5 609 600 12; -#X obj 8 195 choice; -#X msg 41 86 print; -#X msg 29 63 clear; -#X msg 8 34 add 1 0 0 , add 0 1 0 , add 0 0 1 , add 1 1 1 , add -1 1 0; -#X obj 77 171 pack 0 0 0; -#X floatatom 182 125 0 0 0 0 - - -; -#X floatatom 148 125 0 0 0 0 - - -; -#X floatatom 115 125 0 0 0 0 - - -; -#X obj 77 147 f; -#X msg 77 125 bang; -#X floatatom 8 216 0 0 0 0 - - -; -#X obj 71 196 choice 1; -#X floatatom 71 217 0 0 0 0 - - -; -#X obj 76 4 choice; -#X text 135 3 - search for a best match to an incoming list; -#X text 19 243 The choice object holds a list of vectors , each having -up to ten elements. When sent a list of numbers , it outputs the index -of the known vector that matches most closely. The quality of the match -is the dot product of the two vectors after normalizing them , i.e. -, the vector whose direction is closest to that of the input wins. -; -#X text 19 340 If given a nonzero creation argument , choice tries -to avoid repetitious outputs by weighting less recently output vectors -preferentially.; -#X text 20 389 You can use this to choose interactively between a number -of behaviors depending on their attributes. For example , you might -have stored a number of melodies , of which some are syncopated , -some chromatic , some are more than 100 years old , some are bugle -calls , and some are Christmas carols. You could then ask to find -a syncopated bugle call (1 , 0 , 0 , 1 , 0) and you'll get the -thing most closely matching the request.; -#X text 19 514 You can use numbers other than 0 and 1 to indicate relative -strengths of the attributes , or even use negative numbers to indicate -opposites , either in the incoming lists or in the stored ones.; -#X text 320 572 updated for Pd version-0.30; -#X text 79 62 delete all stored vectors; -#X text 498 34 add vectors; -#X text 94 84 debugging printout; -#X text 69 104 tweak the numbers and hit "bang" to input a list; -#X text 151 197 creation argument to avoid repeated outout; -#X text 108 219 output is the index of best match , counting from -zero; -#X connect 0 0 10 0; -#X connect 1 0 0 0; -#X connect 2 0 0 0; -#X connect 2 0 11 0; -#X connect 3 0 0 0; -#X connect 3 0 11 0; -#X connect 4 0 0 0; -#X connect 4 0 11 0; -#X connect 5 0 4 2; -#X connect 6 0 4 1; -#X connect 7 0 8 1; -#X connect 8 0 4 0; -#X connect 9 0 8 0; -#X connect 11 0 12 0;
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