Update of /cvsroot/pure-data/externals/pmpd/help In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9817/help
Added Files: help-link.pd help-mass.pd Log Message:
--- NEW FILE: help-link.pd --- #N canvas 331 134 656 710 10; #N canvas 85 7 622 478 physical 0; #X text 23 268 Generated force is the sum of 3 differents forces : ; #X text 102 142 eL[t] = L[t] - L[0]; #X text 78 166 -> Elongation-Speed of a link :; #X text 101 184 speedOf(eL[t]) = eL[t] - eL[t-1]; #X text 78 106 -> Elongation of a link (eL) is equal to the length of the link minus its initial length :; #X text 78 46 -> Length of a link (L) is equal to the difference between positions of Masses (M1 , M2) :; #X text 102 79 L[t] = positionOf(M1[t]) - positionOf(M2[t]); #X text 78 206 -> Speed of a mass :; #X text 77 346 -> Damping of a link (proportional to) :; #X text 77 385 -> Damping of a mass is proportional to :; #X text 102 224 speedOf(M[t]) = positionOf(M[t-1]) - positionOf(M[t]) ; #X text 77 306 -> Rigidity of a link (proportional to) :; #X text 100 403 Fdm :: D2 * speedOf(M[t]); #X text 100 364 Fdl :: D * speedOf(eL[t]); #X text 100 324 Frl :: K * eL[t]; #X text 24 8 Notation (at time t) :; #X restore 239 679 pd physical equations; #X text 217 593 value range :; #X text 260 13 link between 2 masses; #X text 88 562 1 : force to apply to mass 1 (float); #X text 89 530 2 : force to apply to mass 2 (float); #X text 257 381 if the size of the link is < Lmin then force of the link will be null; #X text 263 432 if the size of the link is > Lmax then force of the link will be null; #X text 242 622 K , D , D2 are positive. Negative values make strange (non physical) things. High values can cause numerical instability. ; #X obj 25 501 link; #X text 127 471 2 : position of mass 2 (float); #X floatatom 25 562 5 0 0 0 - - -; #X floatatom 44 529 5 0 0 0 - - -; #X text 225 68 1 : name; #X floatatom 93 471 5 0 0 0 - - -; #X msg 105 125 setL 0; #X msg 105 154 setK 0; #X msg 105 184 setD 0; #X msg 104 214 setD2 0; #X text 226 122 2 : Lenght; #X text 250 139 change Length of the link; #X text 226 153 3 : rigidity; #X text 249 168 change rigidity; #X text 230 238 change position of mass 1; #X msg 106 265 bang; #X text 228 258 compute and output forces , according to the last masses positions; #X msg 107 291 reset; #X msg 109 316 resetF; #X msg 109 338 resetL; #X msg 110 366 setLmin 0; #X text 229 185 4 : Damping of the link deformation; #X text 231 214 5 : Damping of the masses speed; #X obj 105 240 0; #X text 227 288 reset position of masses and set speed of the link to zero; #X text 230 314 reset damping and inertial force of the link.; #X text 228 339 set the length of the liaison to it's curent lengh ; #X text 234 363 set the minimum size of the link; #X text 233 416 set the maximum size of the link; #X msg 110 416 setLmax 10000; #X text 250 84 you can use it in pd to send messages / bang / etc to the lia. this is for simplifying connection.; #N canvas 292 12 556 402 Lmin 0; #X text 23 14 Lmin and Lmax are useful for non-linear links; #X text 24 42 If the length of the link is < Lmin then force of the link will be null; #X text 24 86 If the length of the link is > Lmax then force of the link will be null; #X text 13 137 Case Lmin = 0 and Lmax = 10 :; #X text 38 163 At L = 0 , links can break (a bit like a magnet.); #X text 38 183 At L = 10 , this is a repulsive-only link useful for interaction between two structures.; #X text 12 237 Case Lmin = 10 and Lmax = very positive :; #X text 38 262 At L = 10 , this is an attractive link only; #X text 13 304 note : D2 is damping associated with the mass but not the link. So it's not affected by Lmin and Lmax; #X restore 477 456 pd Lmin Lmax exemple; #N canvas 0 0 231 186 name 0; #X obj 23 6 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1 ; #X obj 23 27 s lia_foo; #X obj 116 102 lia lia_foo; #X obj 19 125 print lia1; #X obj 116 126 print lia2; #X obj 19 101 lia lia_foo; #X connect 0 0 1 0; #X connect 2 0 4 0; #X connect 5 0 3 0; #X restore 496 117 pd name example; #X text 138 33 link : get position of masses , output forces to apply ; #X connect 8 0 10 0; #X connect 8 1 11 0; #X connect 13 0 8 1; #X connect 14 0 8 0; #X connect 15 0 8 0; #X connect 16 0 8 0; #X connect 17 0 8 0; #X connect 23 0 8 0; #X connect 25 0 8 0; #X connect 26 0 8 0; #X connect 27 0 8 0; #X connect 28 0 8 0; #X connect 31 0 8 0; #X connect 37 0 8 0;
--- NEW FILE: help-mass.pd --- #N canvas 10 17 695 631 10; #X text 317 6 masse; #X text 153 80 M is positive. negative value give non physical things. ; #X text 152 37 the somme of the forces apply to a masse modifie its velocity (depending of it's weight). the position his change according to the velocity and the weight of the masse; #X text 259 169 2 : M = weith of the masse; #X text 304 321 if the position of the masse is < Xmin then position will be Xmin; #X msg 123 448 resetF; #X text 258 452 reset the total forces applied to the masse; #X msg 124 417 reset; #X text 258 413 reset position (to it's initial value) and forces to zero. send it's position to it's outlet.; #X text 281 224 change position of the masse , and reset memory (for history).; #X text 283 188 change weith of the masse; #X text 302 307 set the minimum and maximum position of the masse; #X msg 124 356 bang; #X msg 122 483 loadbang; #X text 251 485 output curent position; #X text 262 353 compute position and output it; #X text 260 387 add force to this mass; #X msg 120 173 setM 1; #X text 261 117 1 : name; #X text 282 135 this is the name of the mass. you can set value to this name instead of making a pd connection.; #X text 156 23 mass : get liaison forces and output position; #X msg 120 283 setXmin -10000 , setXmax 10000; #X msg 121 209 setX 0; #X text 259 208 3 : position of the masse; #X obj 36 520 mass; #X floatatom 36 589 5 0 0 0 - - -; #X floatatom 45 572 5 0 0 0 - - -; #X floatatom 55 554 5 0 0 0 - - -; #X text 97 553 X velocity of the masse; #X text 95 572 X force apply to the masse; #X text 95 590 X positin of the masse; #X text 260 308 Xmin; #X text 260 324 Xmax; #X obj 124 386 0; #X connect 5 0 24 0; #X connect 7 0 24 0; #X connect 12 0 24 0; #X connect 13 0 24 0; #X connect 17 0 24 0; #X connect 21 0 24 0; #X connect 22 0 24 0; #X connect 24 0 25 0; #X connect 24 1 26 0; #X connect 24 2 27 0; #X connect 33 0 24 0;