Update of /cvsroot/pure-data/externals/nusmuk/msd2D/editor In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv19156
Modified Files: msd2d-editor.pd Log Message:
Stack-overflows now should really be fixed.
Index: msd2d-editor.pd =================================================================== RCS file: /cvsroot/pure-data/externals/nusmuk/msd2D/editor/msd2d-editor.pd,v retrieving revision 1.10 retrieving revision 1.11 diff -C2 -d -r1.10 -r1.11 *** msd2d-editor.pd 8 May 2005 13:26:40 -0000 1.10 --- msd2d-editor.pd 9 May 2005 14:15:21 -0000 1.11 *************** *** 1,5 **** ! #N canvas 121 260 866 562 10; ! #N canvas 334 79 1222 870 data 0; ! #X restore 719 51 pd data; #X obj 24 523 structures; #X obj 30 314 bng 24 250 50 0 empty $0-generate generate 0 -6 0 8 --- 1,5 ---- ! #N canvas 191 137 866 562 10; ! #N canvas 565 411 1222 870 data 0; ! #X restore 719 42 pd data; #X obj 24 523 structures; #X obj 30 314 bng 24 250 50 0 empty $0-generate generate 0 -6 0 8 *************** *** 35,40 **** #X connect 11 0 5 0; #X coords 0 0 1 1 102 44 1; ! #X restore 703 158 pd save; ! #X text 712 26 Edit here:; #N canvas 257 131 781 748 generator 0; #N canvas 311 93 877 551 getter 0; --- 35,40 ---- #X connect 11 0 5 0; #X coords 0 0 1 1 102 44 1; ! #X restore 703 139 pd save; ! #X text 712 17 Edit here:; #N canvas 257 131 781 748 generator 0; #N canvas 311 93 877 551 getter 0; *************** *** 277,329 **** #X obj 112 132 t b b b b; #N canvas 338 182 781 563 make-setters 0; ! #X obj 204 443 s pd-setter; ! #X msg 174 213 traverse pd-data , next; #X obj 136 109 t b b b b; ! #X obj 204 329 get mass x y mid; ! #X msg 204 396 obj $1 $2 mass-set $3; ! #X obj 204 352 pack 0 0 0; ! #X msg 119 239 next; ! #X obj 113 327 s mypointer; ! #X obj 174 272 t p p; #X msg 194 135 clear; #X obj 194 160 s pd-setter; #X obj 136 68 inlet; #X obj 174 240 pointer mass liaison; ! #X obj 448 365 pack 0 0 0; ! #X obj 357 294 t p p; ! #X obj 448 342 get liaison x1 y1 lid; ! #X msg 448 409 obj $1 $2 link-set $3; ! #X obj 448 454 s pd-lsetter; #X obj 194 186 s pd-lsetter; ! #X obj 341 342 s myliapointer; ! #X obj 155 487 outlet; ! #X text 215 487 Post-Actions; ! #X connect 1 0 12 0; ! #X connect 2 1 20 0; ! #X connect 2 2 1 0; ! #X connect 2 3 9 0; ! #X connect 3 0 5 0; ! #X connect 3 1 5 1; ! #X connect 3 2 5 2; ! #X connect 4 0 0 0; ! #X connect 5 0 4 0; ! #X connect 6 0 12 0; ! #X connect 8 0 7 0; ! #X connect 8 1 3 0; ! #X connect 9 0 10 0; ! #X connect 9 0 18 0; ! #X connect 11 0 2 0; ! #X connect 12 0 6 0; ! #X connect 12 0 8 0; ! #X connect 12 1 6 0; ! #X connect 12 1 14 0; ! #X connect 12 2 6 0; ! #X connect 13 0 16 0; ! #X connect 14 0 19 0; ! #X connect 14 1 15 0; ! #X connect 15 0 13 0; ! #X connect 15 1 13 1; ! #X connect 15 2 13 2; ! #X connect 16 0 17 0; #X restore 112 428 pd make-setters; #X obj 181 344 r pointer2msd; --- 277,339 ---- #X obj 112 132 t b b b b; #N canvas 338 182 781 563 make-setters 0; ! #X obj 262 451 s pd-setter; #X obj 136 109 t b b b b; ! #X obj 262 337 get mass x y mid; ! #X msg 262 404 obj $1 $2 mass-set $3; ! #X obj 262 360 pack 0 0 0; ! #X obj 171 335 s mypointer; #X msg 194 135 clear; #X obj 194 160 s pd-setter; #X obj 136 68 inlet; #X obj 174 240 pointer mass liaison; ! #X obj 506 373 pack 0 0 0; ! #X obj 506 350 get liaison x1 y1 lid; ! #X msg 506 417 obj $1 $2 link-set $3; ! #X obj 506 462 s pd-lsetter; #X obj 194 186 s pd-lsetter; ! #X obj 399 350 s myliapointer; ! #X obj 136 487 outlet; ! #X text 196 487 Post-Actions; ! #X obj 401 270 t b p p; ! #X obj 174 272 t b p p; ! #N canvas 0 0 450 300 next 0; ! #X obj 140 92 inlet; ! #X obj 140 215 outlet; ! #X msg 140 169 next; ! #X obj 140 134 del 0; ! #X connect 0 0 3 0; ! #X connect 2 0 1 0; ! #X connect 3 0 2 0; ! #X restore 37 267 pd next; ! #X msg 174 213 traverse pd-data; ! #X obj 136 443 del 1; ! #X connect 1 0 22 0; ! #X connect 1 1 20 0; ! #X connect 1 2 21 0; ! #X connect 1 3 6 0; ! #X connect 2 0 4 0; ! #X connect 2 1 4 1; ! #X connect 2 2 4 2; ! #X connect 3 0 0 0; ! #X connect 4 0 3 0; ! #X connect 6 0 7 0; ! #X connect 6 0 14 0; ! #X connect 8 0 1 0; ! #X connect 9 0 19 0; ! #X connect 9 1 18 0; ! #X connect 10 0 12 0; ! #X connect 11 0 10 0; ! #X connect 11 1 10 1; ! #X connect 11 2 10 2; ! #X connect 12 0 13 0; ! #X connect 18 0 20 0; ! #X connect 18 1 15 0; ! #X connect 18 2 11 0; ! #X connect 19 0 20 0; ! #X connect 19 1 5 0; ! #X connect 19 2 2 0; ! #X connect 20 0 9 0; ! #X connect 21 0 9 0; ! #X connect 22 0 16 0; #X restore 112 428 pd make-setters; #X obj 181 344 r pointer2msd; *************** *** 388,391 **** --- 398,403 ---- ; #X obj 112 399 del 200; + #X obj 172 399 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 + -1; #X connect 0 0 8 0; #X connect 0 1 9 0; *************** *** 400,409 **** #X connect 9 0 1 0; #X connect 12 0 5 0; #X restore 30 343 pd generator; #N canvas 0 0 718 819 activate 0; #X obj 233 307 msd2D; #X obj 233 238 r $0-msd; - #X msg 317 236 infosL; - #X msg 300 279 get linksPos; #X obj 233 449 gem_masses; #X obj 313 445 gem_links; --- 412,420 ---- #X connect 9 0 1 0; #X connect 12 0 5 0; + #X connect 13 0 5 0; #X restore 30 343 pd generator; #N canvas 0 0 718 819 activate 0; #X obj 233 307 msd2D; #X obj 233 238 r $0-msd; #X obj 233 449 gem_masses; #X obj 313 445 gem_links; *************** *** 413,417 **** #X obj 99 496 gemwin; #X msg 99 469 0 , destroy; - #X msg 315 256 forceX id 200; #X obj 249 354 s $0-msd-out; #X obj 99 423 select 1 0; --- 424,427 ---- *************** *** 449,501 **** #X obj 233 516 spigot 1; #X obj 313 496 spigot 1; ! #X connect 0 0 8 0; ! #X connect 0 0 12 0; ! #X connect 0 1 15 0; #X connect 1 0 0 0; ! #X connect 2 0 0 0; ! #X connect 3 0 0 0; ! #X connect 6 0 0 0; ! #X connect 7 0 22 0; ! #X connect 8 0 19 0; ! #X connect 8 0 44 0; ! #X connect 8 1 20 0; ! #X connect 8 1 45 0; ! #X connect 10 0 9 0; ! #X connect 11 0 0 0; ! #X connect 13 0 40 0; ! #X connect 13 1 10 0; ! #X connect 14 0 13 0; ! #X connect 14 0 19 1; ! #X connect 14 0 20 1; ! #X connect 14 0 34 0; ! #X connect 18 0 33 0; ! #X connect 18 0 37 0; #X connect 19 0 4 0; ! #X connect 20 0 5 0; ! #X connect 22 0 6 0; ! #X connect 22 1 41 0; ! #X connect 24 0 32 0; ! #X connect 25 0 29 0; ! #X connect 26 0 37 1; #X connect 27 0 28 0; ! #X connect 28 0 18 0; ! #X connect 29 0 14 0; #X connect 29 1 27 0; ! #X connect 30 0 31 0; ! #X connect 31 0 14 0; ! #X connect 32 0 18 0; ! #X connect 32 1 30 0; ! #X connect 33 0 35 0; ! #X connect 34 0 36 0; ! #X connect 37 0 22 0; ! #X connect 38 0 4 1; ! #X connect 39 0 5 1; ! #X connect 40 0 9 0; ! #X connect 41 0 23 0; ! #X connect 42 0 41 1; #X connect 43 0 45 1; ! #X connect 43 0 44 1; ! #X connect 44 0 16 0; ! #X connect 45 0 17 0; #X restore 29 420 pd activate; #X obj 29 384 tgl 24 0 empty empty GEM 0 -6 0 8 -233017 -1 -1 0 1; --- 459,514 ---- #X obj 233 516 spigot 1; #X obj 313 496 spigot 1; ! #X obj 297 238 r $0-save-msd; ! #X obj 257 286 s $0-msd2save; ! #X obj 255 261 spigot 0; ! #X connect 0 0 6 0; ! #X connect 0 0 9 0; ! #X connect 0 1 12 0; #X connect 1 0 0 0; ! #X connect 1 0 45 0; ! #X connect 4 0 0 0; ! #X connect 5 0 19 0; ! #X connect 6 0 16 0; ! #X connect 6 0 41 0; ! #X connect 6 1 17 0; ! #X connect 6 1 42 0; ! #X connect 8 0 7 0; ! #X connect 10 0 37 0; ! #X connect 10 1 8 0; ! #X connect 11 0 10 0; ! #X connect 11 0 16 1; ! #X connect 11 0 17 1; ! #X connect 11 0 31 0; ! #X connect 15 0 30 0; ! #X connect 15 0 34 0; ! #X connect 16 0 2 0; ! #X connect 17 0 3 0; #X connect 19 0 4 0; ! #X connect 19 1 38 0; ! #X connect 21 0 29 0; ! #X connect 22 0 26 0; ! #X connect 23 0 34 1; ! #X connect 24 0 25 0; ! #X connect 25 0 15 0; ! #X connect 26 0 11 0; ! #X connect 26 1 24 0; #X connect 27 0 28 0; ! #X connect 28 0 11 0; ! #X connect 29 0 15 0; #X connect 29 1 27 0; ! #X connect 30 0 32 0; ! #X connect 31 0 33 0; ! #X connect 34 0 19 0; ! #X connect 35 0 2 1; ! #X connect 36 0 3 1; ! #X connect 37 0 7 0; ! #X connect 38 0 20 0; ! #X connect 39 0 38 1; ! #X connect 40 0 42 1; ! #X connect 40 0 41 1; ! #X connect 41 0 13 0; ! #X connect 42 0 14 0; #X connect 43 0 45 1; ! #X connect 45 0 44 0; #X restore 29 420 pd activate; #X obj 29 384 tgl 24 0 empty empty GEM 0 -6 0 8 -233017 -1 -1 0 1; *************** *** 695,699 **** forces from the model. Use the "forces" and "props" subpatches to change parameters of links and send forces.; ! #X text 685 131 Save network to disk:; #X obj 24 120 morelinks; #X obj 25 14 msd_append; --- 708,712 ---- forces from the model. Use the "forces" and "props" subpatches to change parameters of links and send forces.; ! #X text 685 122 Save network to disk:; #X obj 24 120 morelinks; #X obj 25 14 msd_append; *************** *** 737,746 **** #X restore 82 19 pd l; #X coords 0 0 1 1 132 135 1; ! #X restore 701 227 pd minmax; ! #X text 694 377 Data structs and; ! #X text 694 391 GEM like different; ! #X text 694 405 coordinate systems.; ! #X text 694 429 Set the mapping; ! #X text 694 443 between both here.; #X text 238 187 The keyboard shortcut "L" is only active , if the green toggle "Key:L" is set to on. Otherwise use the yellow "link" --- 750,759 ---- #X restore 82 19 pd l; #X coords 0 0 1 1 132 135 1; ! #X restore 703 259 pd minmax; ! #X text 696 409 Data structs and; ! #X text 696 423 GEM like different; ! #X text 696 437 coordinate systems.; ! #X text 696 461 Set the mapping; ! #X text 696 475 between both here.; #X text 238 187 The keyboard shortcut "L" is only active , if the green toggle "Key:L" is set to on. Otherwise use the yellow "link" *************** *** 750,758 **** First select the first mass , then set the toggle to 1 , after that select the other masses and set toggle to 0; ! #X obj 707 106 tgl 15 0 $0-poll-ds $0-poll-ds poll-ds 0 -6 0 8 -225280 -1 -1 0 1; ! #X obj 765 106 tgl 15 0 $0-set-ds $0-set-ds set-ds 0 -6 0 8 -225271 -1 -1 0 1; ! #X text 669 75 Data struct anim ON/OFF:; #N canvas 504 489 531 315 TODO 0; #X text 146 11 TODO :: IDEAS; --- 763,771 ---- First select the first mass , then set the toggle to 1 , after that select the other masses and set toggle to 0; ! #X obj 707 97 tgl 15 0 $0-poll-ds $0-poll-ds poll-ds 0 -6 0 8 -225280 -1 -1 0 1; ! #X obj 765 97 tgl 15 0 $0-set-ds $0-set-ds set-ds 0 -6 0 8 -225271 -1 -1 0 1; ! #X text 669 66 Data struct anim ON/OFF:; #N canvas 504 489 531 315 TODO 0; #X text 146 11 TODO :: IDEAS; *************** *** 766,778 **** be dynamic as well , so that users can send messages to groups of masses/links using the different symbolic names.; #X restore 777 529 pd TODO; #N canvas 307 452 509 305 NEWS 0; - #X text 42 52 Hopefully fixed the "stack overflows" when creating lots - of masses.; #X text 32 24 RecentChanges; #X text 39 90 Geos: Now it's possible to add masses in geometric formations: rectangles (2d-networks) and circles (set center point , radius and number of masses).; #X restore 777 508 pd NEWS; #X connect 2 0 6 0; #X connect 7 0 8 0; --- 779,849 ---- be dynamic as well , so that users can send messages to groups of masses/links using the different symbolic names.; + #X text 42 232 msd3D-editor: edit both kinds of mass/spring networks. + ; #X restore 777 529 pd TODO; #N canvas 307 452 509 305 NEWS 0; #X text 32 24 RecentChanges; #X text 39 90 Geos: Now it's possible to add masses in geometric formations: rectangles (2d-networks) and circles (set center point , radius and number of masses).; + #X text 43 51 I think I now really have fixed the "stack overflows" + when creating lots of masses.; #X restore 777 508 pd NEWS; + #N canvas 0 0 84 49 save 0; + #X obj 2 3 cnv 15 75 40 empty empty empty 20 12 0 14 -257472 -66577 + 0; + #X obj 37 18 bng 20 250 50 0 empty empty saveas 0 -6 0 8 -24198 -1 + -1; + #X obj 285 129 textfile; + #X obj 285 64 r $0-msd2save; + #X obj 183 157 s $0-generate; + #X obj 166 270 s $0-save-msd; + #X msg 203 187 1; + #X msg 138 193 0; + #X obj 145 33 t b b b b; + #X msg 213 55 clear; + #X obj 285 88 prepend add; + #X obj 138 126 del 500; + #X obj 35 168 savepanel; + #X msg 37 193 write $1; + #X obj 58 148 t b b; + #X obj 292 202 s $0-msd; + #X msg 427 125 rewind; + #X obj 7 18 bng 20 250 50 0 empty empty load 0 -6 0 8 -258699 -1 -1 + ; + #X obj 392 156 until; + #X obj 396 102 t b b; + #X obj 521 95 openpanel; + #X msg 523 120 read $1; + #X obj 526 145 t b a; + #X connect 1 0 8 0; + #X connect 2 0 15 0; + #X connect 2 1 18 1; + #X connect 3 0 10 0; + #X connect 6 0 5 0; + #X connect 7 0 5 0; + #X connect 8 1 11 0; + #X connect 8 2 4 0; + #X connect 8 3 6 0; + #X connect 8 3 9 0; + #X connect 9 0 2 0; + #X connect 10 0 2 0; + #X connect 11 0 14 0; + #X connect 12 0 13 0; + #X connect 13 0 2 0; + #X connect 14 0 12 0; + #X connect 14 1 7 0; + #X connect 16 0 2 0; + #X connect 17 0 20 0; + #X connect 18 0 2 0; + #X connect 19 0 18 0; + #X connect 19 1 16 0; + #X connect 20 0 21 0; + #X connect 21 0 22 0; + #X connect 22 0 19 0; + #X connect 22 1 2 0; + #X coords 0 0 1 1 77 44 1; + #X restore 703 208 pd save; + #X text 683 188 Save MSD messages:; #X connect 2 0 6 0; #X connect 7 0 8 0;