Update of /cvsroot/pure-data/externals/pmpd/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9817/src
Added Files: tLink2D.c tLink3D.c Log Message:
--- NEW FILE: tLink3D.c --- #include "m_pd.h" #include "math.h"
static t_class *tLink3D_class;
typedef struct _tLink3D { t_object x_obj; t_float distance_old, position2Dx1, position2Dy1, position2Dz1, position2Dx2, position2Dy2, position2Dz2; t_outlet *force1; t_outlet *force2; t_outlet *force3; t_outlet *force4; t_symbol *x_sym; // receive } t_tLink3D;
void tLink3D_reset(t_tLink3D *x) { }
void tLink3D_resetF(t_tLink3D *x) { }
void tLink3D_resetL(t_tLink3D *x) { }
void tLink3D_setK(t_tLink3D *x, t_float K) { }
void tLink3D_setL(t_tLink3D *x, t_float L) { }
void tLink3D_setD(t_tLink3D *x, t_float D) { }
void tLink3D_setD2(t_tLink3D *x, t_float D) { }
void tLink3D_Lmin(t_tLink3D *x, t_float Lmin) { }
void tLink3D_Lmax(t_tLink3D *x, t_float Lmax) { }
void tLink3D_position3D(t_tLink3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) { x->position2Dx1 = f1; x->position2Dy1 = f2; x->position2Dz1 = f3; }
void tLink3D_position3D2(t_tLink3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) { x->position2Dx2 = f1; x->position2Dy2 = f2; x->position2Dz2 = f3; }
void tLink3D_bang(t_tLink3D *x) { t_float vitesse, distance, orientation; t_atom force1[3];
distance = sqrt ( pow((x->position2Dx2-x->position2Dx1), 2) + pow((x->position2Dy2-x->position2Dy1), 2) + pow((x->position2Dz2-x->position2Dz1), 2) );
vitesse = x->distance_old - distance;
SETFLOAT(&(force1[0]), (x->position2Dx2 + x->position2Dx1)/ 2); SETFLOAT(&(force1[1]), (x->position2Dy2 + x->position2Dy1)/ 2); SETFLOAT(&(force1[2]), (x->position2Dz2 + x->position2Dz1)/ 2);
outlet_anything(x->force4, gensym("position3D"), 3, force1);
SETFLOAT(&(force1[0]), (x->position2Dx2 - x->position2Dx1)/ distance); SETFLOAT(&(force1[1]), (x->position2Dy2 - x->position2Dy1)/ distance); SETFLOAT(&(force1[2]), (x->position2Dz2 - x->position2Dz1)/ distance);
outlet_anything(x->force3, gensym("vector3D"), 3, force1);
outlet_float(x->force2, vitesse);
outlet_float(x->force1, distance);
x->distance_old = distance;
}
static void tLink3D_free(t_tLink3D *x) { pd_unbind(&x->x_obj.ob_pd, x->x_sym); }
void *tLink3D_new(t_symbol *s) {
t_tLink3D *x = (t_tLink3D *)pd_new(tLink3D_class);
x->x_sym = s; pd_bind(&x->x_obj.ob_pd, s);
inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("position3D"), gensym("position3D2"));
x->force1=outlet_new(&x->x_obj, 0); x->force2=outlet_new(&x->x_obj, 0); x->force3=outlet_new(&x->x_obj, 0); x->force4=outlet_new(&x->x_obj, 0);
x->distance_old = 0;
return (x); }
void tLink3D_setup(void) {
tLink3D_class = class_new(gensym("tLink3D"), (t_newmethod)tLink3D_new, (t_method)tLink3D_free, sizeof(t_tLink3D), CLASS_DEFAULT, A_DEFSYM, 0);
class_addcreator((t_newmethod)tLink3D_new, gensym("tLia3D"), A_DEFSYM, 0);
class_addbang(tLink3D_class, tLink3D_bang);
class_addmethod(tLink3D_class, (t_method)tLink3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_position3D2, gensym("position3D2"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0);
// only for the object not to output erreor when having the same name as the link class_addmethod(tLink3D_class, (t_method)tLink3D_reset, gensym("reset"), 0); class_addmethod(tLink3D_class, (t_method)tLink3D_resetL, gensym("resetL"), 0); class_addmethod(tLink3D_class, (t_method)tLink3D_resetF, gensym("resetF"), 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setD, gensym("setD"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setD2, gensym("setD2"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setK, gensym("setK"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setL, gensym("setL"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_Lmin, gensym("setLmin"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_Lmax, gensym("setLmax"), A_DEFFLOAT, 0);
}
--- NEW FILE: tLink2D.c --- #include "m_pd.h" #include "math.h"
static t_class *tLink2D_class;
typedef struct _tLink2D { t_object x_obj; t_float distance_old, position2Dx1, position2Dy1, position2Dx2, position2Dy2; t_outlet *force1; t_outlet *force2; t_outlet *force3; t_outlet *force4; t_symbol *x_sym; // receive } t_tLink2D;
void tLink2D_reset(t_tLink2D *x) { }
void tLink2D_resetF(t_tLink2D *x) { }
void tLink2D_resetL(t_tLink2D *x) { }
void tLink2D_setK(t_tLink2D *x, t_float K) { }
void tLink2D_setL(t_tLink2D *x, t_float L) { }
void tLink2D_setD(t_tLink2D *x, t_float D) { }
void tLink2D_setD2(t_tLink2D *x, t_float D) { }
void tLink2D_Lmin(t_tLink2D *x, t_float Lmin) { }
void tLink2D_Lmax(t_tLink2D *x, t_float Lmax) { }
void tLink2D_position2D(t_tLink2D *x, t_floatarg f1, t_floatarg f2) { x->position2Dx1 = f1; x->position2Dy1 = f2; }
void tLink2D_position2D2(t_tLink2D *x, t_floatarg f1, t_floatarg f2) { x->position2Dx2 = f1; x->position2Dy2 = f2; }
void tLink2D_bang(t_tLink2D *x) { t_float vitesse, distance, orientation; t_atom force1[2];
distance = sqrt ( pow((x->position2Dx2-x->position2Dx1), 2) + pow((x->position2Dy2-x->position2Dy1), 2) );
vitesse = x->distance_old - distance;
SETFLOAT(&(force1[0]), (x->position2Dx2 + x->position2Dx1)/ 2); SETFLOAT(&(force1[1]), (x->position2Dy2 + x->position2Dy1)/ 2);
outlet_anything(x->force4, gensym("position2D"), 2, force1);
if ((x->position2Dx2-x->position2Dx1) != 0) { orientation = 180/3.14159 * atan((float)(x->position2Dy2 - x->position2Dy1)/(x->position2Dx2 - x->position2Dx1)); if ((x->position2Dx2 - x->position2Dx1)<0) orientation +=180; if (orientation<0) orientation +=360;
outlet_float(x->force3, orientation); } else { if ((x->position2Dy2 - x->position2Dy1)<0) outlet_float(x->force3,270); else outlet_float(x->force3,90); }
outlet_float(x->force2, vitesse);
outlet_float(x->force1, distance);
x->distance_old = distance;
}
static void tLink2D_free(t_tLink2D *x) { pd_unbind(&x->x_obj.ob_pd, x->x_sym); }
void *tLink2D_new(t_symbol *s) { t_tLink2D *x = (t_tLink2D *)pd_new(tLink2D_class);
x->x_sym = s; pd_bind(&x->x_obj.ob_pd, s);
inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("position2D"), gensym("position2D2"));
x->force1=outlet_new(&x->x_obj, 0); x->force2=outlet_new(&x->x_obj, 0); x->force3=outlet_new(&x->x_obj, 0); x->force4=outlet_new(&x->x_obj, 0);
x->distance_old = 0;
return (x); }
void tLink2D_setup(void) {
tLink2D_class = class_new(gensym("tLink2D"), (t_newmethod)tLink2D_new, (t_method)tLink2D_free, sizeof(t_tLink2D), CLASS_DEFAULT, A_DEFSYM, 0);
class_addcreator((t_newmethod)tLink2D_new, gensym("tLia2D"), A_DEFSYM, 0);
class_addbang(tLink2D_class, tLink2D_bang);
class_addmethod(tLink2D_class, (t_method)tLink2D_position2D, gensym("position2D"), A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tLink2D_class, (t_method)tLink2D_position2D2, gensym("position2D2"), A_DEFFLOAT, A_DEFFLOAT, 0);
// only for the object not to output erreor when having the same name as the link class_addmethod(tLink2D_class, (t_method)tLink2D_reset, gensym("reset"), 0); class_addmethod(tLink2D_class, (t_method)tLink2D_resetL, gensym("resetL"), 0); class_addmethod(tLink2D_class, (t_method)tLink2D_resetF, gensym("resetF"), 0); class_addmethod(tLink2D_class, (t_method)tLink2D_setD, gensym("setD"), A_DEFFLOAT, 0); class_addmethod(tLink2D_class, (t_method)tLink2D_setD2, gensym("setD2"), A_DEFFLOAT, 0); class_addmethod(tLink2D_class, (t_method)tLink2D_setK, gensym("setK"), A_DEFFLOAT, 0); class_addmethod(tLink2D_class, (t_method)tLink2D_setL, gensym("setL"), A_DEFFLOAT, 0); class_addmethod(tLink2D_class, (t_method)tLink2D_Lmin, gensym("setLmin"), A_DEFFLOAT, 0); class_addmethod(tLink2D_class, (t_method)tLink2D_Lmax, gensym("setLmax"), A_DEFFLOAT, 0);
}