Update of /cvsroot/pure-data/externals/freeverb~ In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15931
Modified Files: freeverb~-help.pd Log Message: added [pddp_dsp]
Index: freeverb~-help.pd =================================================================== RCS file: /cvsroot/pure-data/externals/freeverb~/freeverb~-help.pd,v retrieving revision 1.1 retrieving revision 1.2 diff -C2 -d -r1.1 -r1.2 *** freeverb~-help.pd 10 Nov 2005 16:33:36 -0000 1.1 --- freeverb~-help.pd 10 Nov 2005 18:37:22 -0000 1.2 *************** *** 1,7 **** ! #N canvas 92 162 612 570 10; ! #X obj 104 540 pddp; ! #X obj 8 8 cnv 15 90 553 empty empty empty 20 12 0 14 -233017 -66577 0; ! #N canvas 316 127 577 600 More_Info 0; #X obj 451 407 metro 580; #X obj 479 429 delay 120; --- 1,7 ---- ! #N canvas 556 82 592 566 10; ! #X obj -77 536 pddp; ! #X obj -173 4 cnv 15 90 553 empty empty empty 20 12 0 14 -233017 -66577 0; ! #N canvas 316 127 613 636 More_Info 0; #X obj 451 407 metro 580; #X obj 479 429 delay 120; *************** *** 43,62 **** on , reverb tail gets freezed (sample and hold).; #X obj 37 196 hsl 60 18 0 1 0 1 empty empty dry 2 9 1 12 -225271 -1 ! -1 2950 0; #X obj 37 152 hsl 60 18 0 1 0 1 empty empty wet 2 9 1 12 -225271 -1 ! -1 2950 0; #X obj 37 108 hsl 60 18 0 1 0 1 empty empty width 2 9 1 12 -262131 ! -1 -1 2950 0; ! #X obj 37 64 hsl 60 18 0 1 0 1 empty empty damping 2 9 1 12 -261689 ! -1 -1 2950 0; ! #X obj 37 19 hsl 60 18 0 2 0 1 empty empty roomsize 2 9 1 12 -261689 ! -1 -1 0 0; #X text 117 18 - size of the room to be simulated. Larger values result in longer reverb. Values above 1 will result in feedback or 'room resonance' (i.e. reverb getting louder); ! #X floatatom 7 20 3 0 0 0 - - -; ! #X text 114 65 - amount of damping of the room's surfaces. 1 means ! nearly no damping , resulting in a lot of reflection (long reverb) ! , >1 means high damping of signals (short reverb).; #X text 116 110 - stereo width of the reverb , i.e. how much of the reverb part from the left and right channel mix. Turning this to 1 --- 43,59 ---- on , reverb tail gets freezed (sample and hold).; #X obj 37 196 hsl 60 18 0 1 0 1 empty empty dry 2 9 1 12 -225271 -1 ! -1 0 0; #X obj 37 152 hsl 60 18 0 1 0 1 empty empty wet 2 9 1 12 -225271 -1 ! -1 1770 0; #X obj 37 108 hsl 60 18 0 1 0 1 empty empty width 2 9 1 12 -262131 ! -1 -1 5900 0; ! #X obj 37 64 hsl 60 18 0 2 0 1 empty empty damping 2 9 1 12 -261689 ! -1 -1 1475 0; ! #X obj 37 19 hsl 60 18 0.11 1.1 0 1 empty empty roomsize 2 9 1 12 -261689 ! -1 -1 4410 0; #X text 117 18 - size of the room to be simulated. Larger values result in longer reverb. Values above 1 will result in feedback or 'room resonance' (i.e. reverb getting louder); ! #X floatatom 7 23 3 0 0 0 - - -; #X text 116 110 - stereo width of the reverb , i.e. how much of the reverb part from the left and right channel mix. Turning this to 1 *************** *** 71,74 **** --- 68,78 ---- to compare reverbed signal with original signal , and to save CPU when reverb is not needed.; + #X floatatom 7 68 3 0 0 0 - - -; + #X floatatom 7 113 3 0 0 0 - - -; + #X floatatom 7 156 3 0 0 0 - - -; + #X floatatom 7 200 3 0 0 0 - - -; + #X text 114 65 - amount of damping of the room's surfaces. <=1 means + nearly no damping , resulting in a lot of reflection (long reverb) + , >1 means high damping of signals (short reverb).; #X connect 0 0 1 0; #X connect 0 0 5 0; *************** *** 108,178 **** #X connect 31 0 28 0; #X connect 33 0 26 0; #X connect 34 0 25 0; #X connect 35 0 24 0; #X connect 36 0 23 0; #X connect 37 0 22 0; #X connect 37 0 39 0; ! #X restore 104 514 pd More_Info; #N canvas 85 22 403 252 Related_Objects 0; ! #X restore 104 488 pd Related_Objects; ! #X text 16 41 ARGUMENTS:; ! #X text 32 270 OUTLETS:; ! #X text 23 305 EXAMPLES:; ! #X text 20 487 SEE ALSO:; ! #X obj 19 16 freeverb~; ! #X text 39 223 INLETS:; ! #X text 108 16 stereo reverb using the Schroeder/Moorer model; ! #X text 106 249 Right: audio input for the right channel.; ! #X text 106 223 Left: audio input for the left channel and message input for settings messages.; ! #X text 106 270 Signal: the two outlets are the left and right channels of a stereo output pair.; ! #X obj 482 350 metro 580; ! #X obj 510 372 delay 120; ! #X msg 510 393 0; ! #X obj 436 414 noise~; ! #X obj 466 437 *~; ! #X msg 481 393 1; ! #X msg 392 393 0; ! #X obj 348 437 *~; ! #X msg 363 393 1; ! #X obj 364 350 metro 700; ! #X obj 392 372 delay 200; ! #X obj 304 414 osc~ 400; ! #X obj 348 465 freeverb~; ! #X obj 365 491 dac~; ! #X obj 416 307 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 1; ! #X obj 180 436 readsf~ 2; ! #X msg 170 369 open $1; ! #X obj 170 350 openpanel; ! #X msg 263 312 ; pd dsp 1; ! #X obj 170 317 bng 30 250 50 0 empty empty open 1 15 1 12 -4080 -1 -228; ! #X obj 170 388 t b a; ! #X msg 157 412 1; ! #X msg 107 44 roomsize $1; ! #X msg 107 66 damping $1; ! #X msg 107 88 width $1; ! #X msg 107 110 wet $1; ! #X msg 107 132 dry $1; ! #X msg 107 154 print; ! #X text 198 43 - size of the room to be simulated; ! #X msg 107 176 freeze $1; ! #X msg 107 198 bypass $1; ! #X text -179 76 comment; ! #X text 195 65 - amount of damping of room's surfaces; ! #X text 176 89 - stereo width of reverb; ! #X text 168 131 - level of unprocessed signal to include , between ! 0 and 1; ! #X text 172 110 - level of reverbed signal to include , between 0 ! and 1; ! #X text 170 153 - print the current values of the above parameters ; ! #X text 183 176 - start/stop freeze of reverb tail , using 1 or 0 ; ! #X text 187 197 - bypass the reverb processing , using a 1 or 0; ! #X text 152 541 - Hans-Christoph Steiner 2005 , based on Olaf Matthes' Max help; #X connect 14 0 15 0; #X connect 14 0 19 0; --- 112,193 ---- #X connect 31 0 28 0; #X connect 33 0 26 0; + #X connect 33 0 48 0; #X connect 34 0 25 0; + #X connect 34 0 47 0; #X connect 35 0 24 0; + #X connect 35 0 46 0; #X connect 36 0 23 0; + #X connect 36 0 45 0; #X connect 37 0 22 0; #X connect 37 0 39 0; ! #X restore -77 510 pd More_Info; #N canvas 85 22 403 252 Related_Objects 0; ! #X restore -77 484 pd Related_Objects; ! #X text -165 37 ARGUMENTS:; ! #X text -149 266 OUTLETS:; ! #X text -158 301 EXAMPLES:; ! #X text -161 483 SEE ALSO:; ! #X obj -162 12 freeverb~; ! #X text -142 219 INLETS:; ! #X text -73 12 stereo reverb using the Schroeder/Moorer model; ! #X text -75 245 Right: audio input for the right channel.; ! #X text -75 219 Left: audio input for the left channel and message input for settings messages.; ! #X text -75 266 Signal: the two outlets are the left and right channels of a stereo output pair.; ! #X obj 301 346 metro 580; ! #X obj 329 368 delay 120; ! #X msg 329 389 0; ! #X obj 255 410 noise~; ! #X obj 285 433 *~; ! #X msg 300 389 1; ! #X msg 211 389 0; ! #X obj 167 433 *~; ! #X msg 182 389 1; ! #X obj 183 346 metro 700; ! #X obj 211 368 delay 200; ! #X obj 123 410 osc~ 400; ! #X obj 167 461 freeverb~; ! #X obj 184 487 dac~; ! #X obj 235 303 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 1; ! #X obj -1 432 readsf~ 2; ! #X msg -11 365 open $1; ! #X obj -11 346 openpanel; ! #X obj -11 303 bng 30 250 50 0 empty empty open 1 15 1 12 -4080 -1 -228; ! #X obj -11 384 t b a; ! #X msg -24 408 1; ! #X msg -74 40 roomsize $1; ! #X msg -74 62 damping $1; ! #X msg -74 84 width $1; ! #X msg -74 106 wet $1; ! #X msg -74 128 dry $1; ! #X msg -74 150 print; ! #X msg -74 172 freeze $1; ! #X msg -74 194 bypass $1; ! #X text -11 149 - print the current values of the above parameters ; ! #X text 2 172 - start/stop freeze of reverb tail , using 1 or 0; ! #X text 6 193 - bypass the reverb processing , using a 1 or 0; ! #N canvas 0 22 454 304 algorithm 0; ! #X text 32 52 freeverb~ is a simple implementation of the standard ! Schroeder/Moorer reverb model. It uses 8 comb filters in parallel on ! both channels. It then feeds the result of the reverb through 4 allpass ! filters in series on both channels. These "smooth" the sound. The filters ! on the right channel are slightly detuned compared to the left channel ! in order to create a stereo effect.; ! #X restore 19 510 pd algorithm notes; ! #X text -13 127 - level of unprocessed signal , between 0 and 1 (default: ! 0); ! #X text -9 106 - level of reverbed signal , between 0 and 1 (default: ! 0.3); ! #X text 13 61 - amount of damping of room's surfaces (default: 0.5) ; ! #X text -5 85 - stereo width of reverb (default: 1); ! #X text 17 39 - size of the room to be simulated (default=0.85); ! #X text -29 537 Hans-Christoph Steiner 2005 , based on Olaf Matthes' Max help; + #X obj 98 310 pddp_dsp; #X connect 14 0 15 0; #X connect 14 0 19 0; *************** *** 195,202 **** #X connect 29 0 26 0; #X connect 29 1 26 1; ! #X connect 30 0 34 0; #X connect 31 0 30 0; ! #X connect 33 0 31 0; ! #X connect 34 0 35 0; ! #X connect 34 1 29 0; ! #X connect 35 0 29 0; --- 210,217 ---- #X connect 29 0 26 0; #X connect 29 1 26 1; ! #X connect 30 0 33 0; #X connect 31 0 30 0; ! #X connect 32 0 31 0; ! #X connect 33 0 34 0; ! #X connect 33 1 29 0; ! #X connect 34 0 29 0;