Update of /cvsroot/pure-data/doc/tutorials/visual In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10412/visual
Added Files: 01.gemwin.pd 02.gemwin_as_reference copy.pd 03.render_chains.pd 04.basic_2d_objects.pd 05.lighting.pd 06.basic_3d_objects.pd Log Message: some basic structure for the five day intro to Pd workshop
--- NEW FILE: 01.gemwin.pd --- #N canvas 548 149 480 369 10; #X obj 196 258 gemwin; #X obj 8 10 cnv 15 400 40 empty empty gemwin 20 12 0 24 -228992 -66577 0; #X msg 138 180 create; #X msg 245 181 destroy; #X text 12 89 The most basic element in Gem is the gemwin , which displays the world that you are creating. Here's how you open and close the gemwin:; #X connect 2 0 0 0; #X connect 3 0 0 0;
--- NEW FILE: 03.render_chains.pd --- #N canvas 548 149 488 377 10; #X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992 -66577 0; #X obj 298 244 gemhead; #X obj 297 216 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #X obj 48 274 gemwin; #X msg 47 217 create , 1; #X msg 61 244 destroy; #X obj 297 300 square; #X text 31 74 Gem operates on "render chains". Render chains define the flow and ordering of the rendering of graphics to the Gem world that you see in the [gemwin].; #X text 29 133 Every render chain must start with a [gemhead] , or it will not be generated. Render chains generally end with an shape object (sometimes called a "geo").; #X connect 1 0 6 0; #X connect 2 0 1 0; #X connect 4 0 3 0; #X connect 5 0 3 0;
--- NEW FILE: 02.gemwin_as_reference copy.pd --- #N canvas 548 149 480 369 10; #X obj 64 322 gemwin; #X obj 8 10 cnv 15 400 40 empty empty gemwin_as_pointer 20 12 0 24 -228992 -66577 0; #X msg 64 254 create; #X text 17 63 Gem is based on OpenGL , which uses the graphics card to do the processing. That means that instead of directly controlling the data like you do with Pd messages or audio , in Gem you are controlling a "pointer" to the data on the video card.; #X obj 302 323 gemwin; #X text 17 137 [gemwin] is a pointer to the output buffer of your video card. The screen you are looking at is that output buffer drawn to the screen.; #X msg 302 255 destroy; #X text 17 188 So even if there are multiple [gemwin] objects , there is only one screen. Each [gemwin] object is then a pointer to the same window.; #X connect 2 0 0 0; #X connect 6 0 4 0;
--- NEW FILE: 04.basic_2d_objects.pd --- #N canvas 548 149 496 385 10; #X obj 8 10 cnv 15 400 40 empty empty basic_2d_objects 20 12 0 24 -228992 -66577 0; #X obj 168 196 gemhead; #X obj 167 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 29 120 gemwin; #X msg 28 63 create , 1; #X msg 42 90 destroy; #X obj 168 224 square; #X obj 28 196 gemhead; #X obj 27 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 98 196 gemhead; #X obj 97 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 28 224 circle; #X obj 98 224 triangle; #X text 8 147 two-dimensional (2D); #X obj 230 196 gemhead; #X obj 229 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 230 224 rectangle; #X connect 1 0 6 0; #X connect 2 0 1 0; #X connect 4 0 3 0; #X connect 5 0 3 0; #X connect 7 0 11 0; #X connect 8 0 7 0; #X connect 9 0 12 0; #X connect 10 0 9 0; #X connect 14 0 16 0; #X connect 15 0 14 0;
--- NEW FILE: 05.lighting.pd --- #N canvas 548 149 492 381 10; #X obj 11 9 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577 0; #X obj 29 120 gemwin; #X msg 28 63 create , 1; #X msg 42 90 destroy; #X connect 2 0 1 0; #X connect 3 0 1 0;
--- NEW FILE: 06.basic_3d_objects.pd --- #N canvas 726 204 492 381 10; #X obj 8 10 cnv 15 400 40 empty empty basic_3D_objects 20 12 0 24 -228992 -66577 0; #X obj 29 120 gemwin; #X msg 28 63 create , 1; #X msg 42 90 destroy; #X obj 39 190 gemhead; #X obj 38 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 39 218 cube; #X obj 99 190 gemhead; #X obj 98 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 99 218 sphere; #X obj 159 190 gemhead; #X obj 158 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 159 218 cone; #X obj 221 191 gemhead; #X obj 220 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 281 191 gemhead; #X obj 280 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 281 219 teapot; #X obj 221 219 tube; #X obj 341 191 gemhead; #X obj 340 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 341 219 torus; #X connect 2 0 1 0; #X connect 3 0 1 0; #X connect 4 0 6 0; #X connect 5 0 4 0; #X connect 7 0 9 0; #X connect 8 0 7 0; #X connect 10 0 12 0; #X connect 11 0 10 0; #X connect 13 0 18 0; #X connect 14 0 13 0; #X connect 15 0 17 0; #X connect 16 0 15 0; #X connect 19 0 21 0; #X connect 20 0 19 0;