Update of /cvsroot/pure-data/externals/pmpd/help In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28929/help
Modified Files: help-masse2D.pd help-masse3D.pd Log Message:
Added Files: exemples/50_scann_synth.pd
Index: help-masse2D.pd =================================================================== RCS file: /cvsroot/pure-data/externals/pmpd/help/help-masse2D.pd,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -C2 -d -r1.1.1.1 -r1.2 *** help-masse2D.pd 9 Apr 2004 16:55:46 -0000 1.1.1.1 --- help-masse2D.pd 10 Apr 2005 22:25:34 -0000 1.2 *************** *** 1,77 **** ! #N canvas 311 -11 712 738 10; ! #X obj 73 625 pmpd.mass2D; ! #X text 317 6 masse; ! #X text 152 81 M is positive. negative value give non physical things. ! ; ! #X text 152 37 the somme of the forces apply to a masse modifie its ! velocity (depending of it's weight). the position his change according ! to the velocity and the weight of the masse; ! #X text 259 149 2 : M = weith of the masse; ! #X text 259 181 3 : X = initial position of the masse; ! #X text 259 202 4 : Y = initial position of the masse; ! #X text 342 305 if the position of the masse is < Xmin then position ! will be Xmin; ! #X msg 115 519 resetF; ! #X text 246 523 reset the total forces applied to the masse; ! #X msg 116 496 reset; ! #X text 246 492 reset position (to it's initial value) and forces to ! zero. send it's position to it's outlet.; ! #X text 283 220 change position of the masse , and reset memory (for ! history).; ! #X text 282 162 change weith of the masse; ! #X text 340 289 set the minimum and maximum position of the masse; ! #X text 283 375 when the masses are at Xmin , Xmax , Ymon , Ymax ! , Zmin or Zmax , the mouvement is possible only if force apply is ! superior to the threshold; ! #X text 283 362 change the threshold value; ! #X msg 116 450 bang; ! #X msg 115 541 off; ! #X msg 116 564 on; ! #X msg 115 588 loadbang; ! #X text 244 590 output curent position; ! #X text 246 545 stop mass mouvement; ! #X text 245 567 restart mass movement; ! #X text 252 447 compute position and output it; ! #X text 250 474 add force to this mass; ! #X msg 116 472 force3D $f1 $f2 $f3; ! #X msg 120 153 setM 1; ! #X msg 119 344 setT 0; ! #X obj 29 706 unpack s f f f; ! #X text 261 97 1 : name; ! #X text 282 115 this is the name of the mass. you can set value to ! this name instead of making a pd connection.; ! #X text 129 707 X Y Z positin of the masse; ! #X obj 44 682 unpack s f f f; ! #X obj 60 657 unpack s f f f; ! #X text 144 683 X Y Z & total force apply to the masse; ! #X text 159 659 X Y Z & total velocity of the masse; ! #X obj 29 625 mass2D; ! #X obj 149 625 masse2D; ! #X msg 120 256 setXmin -10000 , setXmax 10000 , setYmin -10000 , ! setYmax 10000; ! #X text 260 277 5 : Xmin; ! #X text 260 293 6 : Xmax; ! #X text 260 309 7 : Ymin; ! #X text 260 325 8 : Ymax; ! #X text 259 343 9 : Threshold; ! #X text 156 23 mass2D : get liaison forces and output position; ! #X msg 121 182 setX 0 , setY 0; ! #X msg 121 206 setXY 0 0 0; ! #X msg 114 427 setD 0; ! #X text 256 423 10 : set velocity damping of the mass; ! #X connect 8 0 37 0; ! #X connect 10 0 37 0; ! #X connect 17 0 37 0; ! #X connect 18 0 37 0; ! #X connect 19 0 37 0; ! #X connect 20 0 37 0; ! #X connect 26 0 37 0; ! #X connect 27 0 37 0; ! #X connect 28 0 37 0; ! #X connect 37 0 29 0; ! #X connect 37 1 33 0; ! #X connect 37 2 34 0; ! #X connect 39 0 37 0; ! #X connect 46 0 37 0; ! #X connect 47 0 37 0; ! #X connect 48 0 37 0; --- 1,77 ---- ! #N canvas 311 0 712 738 10; ! #X obj 73 625 pmpd.mass2D; ! #X text 317 6 masse; ! #X text 152 81 M is positive. negative value give non physical things. ! ; ! #X text 152 37 the somme of the forces apply to a masse modifie its ! velocity (depending of it's weight). the position his change according ! to the velocity and the weight of the masse; ! #X text 259 149 2 : M = weith of the masse; ! #X text 259 181 3 : X = initial position of the masse; ! #X text 259 202 4 : Y = initial position of the masse; ! #X text 342 305 if the position of the masse is < Xmin then position ! will be Xmin; ! #X msg 115 519 resetF; ! #X text 246 523 reset the total forces applied to the masse; ! #X msg 116 496 reset; ! #X text 246 492 reset position (to it's initial value) and forces to ! zero. send it's position to it's outlet.; ! #X text 283 220 change position of the masse , and reset memory (for ! history).; ! #X text 282 162 change weith of the masse; ! #X text 340 289 set the minimum and maximum position of the masse; ! #X text 283 375 when the masses are at Xmin , Xmax , Ymon , Ymax ! , Zmin or Zmax , the mouvement is possible only if force apply is ! superior to the threshold; ! #X text 283 362 change the threshold value; ! #X msg 116 450 bang; ! #X msg 115 541 off; ! #X msg 116 564 on; ! #X msg 115 588 loadbang; ! #X text 244 590 output curent position; ! #X text 246 545 stop mass mouvement; ! #X text 245 567 restart mass movement; ! #X text 252 447 compute position and output it; ! #X text 250 474 add force to this mass; ! #X msg 120 153 setM 1; ! #X msg 119 344 setT 0; ! #X text 261 97 1 : name; ! #X text 282 115 this is the name of the mass. you can set value to ! this name instead of making a pd connection.; ! #X obj 29 625 mass2D; ! #X obj 149 625 masse2D; ! #X msg 120 256 setXmin -10000 , setXmax 10000 , setYmin -10000 , ! setYmax 10000; ! #X text 260 277 5 : Xmin; ! #X text 260 293 6 : Xmax; ! #X text 260 309 7 : Ymin; ! #X text 260 325 8 : Ymax; ! #X text 259 343 9 : Threshold; ! #X text 156 23 mass2D : get liaison forces and output position; ! #X msg 121 182 setX 0 , setY 0; ! #X msg 121 206 setXY 0 0 0; ! #X msg 114 427 setD 0; ! #X text 256 423 10 : set velocity damping of the mass; ! #X msg 116 472 force2D $f1 $f2 $f3; ! #X text 154 684 X Y & total force apply to the masse; ! #X text 169 660 X Y & total velocity of the masse; ! #X obj 60 657 unpack s f f f; ! #X obj 45 683 unpack s f f f; ! #X obj 29 707 unpack s f f; ! #X text 140 708 X Y position of the masse; ! #X connect 8 0 30 0; ! #X connect 10 0 30 0; ! #X connect 17 0 30 0; ! #X connect 18 0 30 0; ! #X connect 19 0 30 0; ! #X connect 20 0 30 0; ! #X connect 26 0 30 0; ! #X connect 27 0 30 0; ! #X connect 30 0 48 0; ! #X connect 30 1 47 0; ! #X connect 30 2 46 0; ! #X connect 32 0 30 0; ! #X connect 39 0 30 0; ! #X connect 40 0 30 0; ! #X connect 41 0 30 0; ! #X connect 43 0 30 0;
Index: help-masse3D.pd =================================================================== RCS file: /cvsroot/pure-data/externals/pmpd/help/help-masse3D.pd,v retrieving revision 1.1.1.1 retrieving revision 1.2 diff -C2 -d -r1.1.1.1 -r1.2 *** help-masse3D.pd 9 Apr 2004 16:55:47 -0000 1.1.1.1 --- help-masse3D.pd 10 Apr 2005 22:25:34 -0000 1.2 *************** *** 1,80 **** ! #N canvas 125 5 709 792 10; ! #X text 317 6 masse; ! #X text 152 81 M is positive. negative value give non physical things. ! ; ! #X text 152 37 the somme of the forces apply to a masse modifie its ! velocity (depending of it's weight). the position his change according ! to the velocity and the weight of the masse; ! #X text 259 150 2 : M = weith of the masse; ! #X text 259 189 3 : X = initial position of the masse; ! #X text 259 210 4 : Y = initial position of the masse; ! #X text 324 327 if the position of the masse is < Xmin then position ! will be Xmin; ! #X obj 79 679 masse3D; ! #X text 259 226 5 : Z = initial position of the masse; ! #X text 259 303 6 : Xmin; ! #X text 259 319 7 : Xmax; ! #X text 259 335 8 : Ymin; ! #X text 259 351 9 : Ymax; ! #X text 252 367 10 : Zmin; ! #X text 252 383 11 : Zmax; ! #X text 252 398 12 : Threshold; ! #X msg 119 565 resetF; ! #X text 250 569 reset the total forces applied to the masse; ! #X msg 120 538 reset; ! #X text 248 534 reset position (to it's initial value) and forces to ! zero. send it's position to it's outlet.; ! #X text 285 241 change position of the masse , and reset memory (for ! history).; ! #X text 283 169 change weith of the masse; ! #X text 323 310 set the minimum and maximum position of the masse; ! #X text 302 413 when the masses are at Xmin , Xmax , Ymon , Ymax ! , Zmin or Zmax , the mouvement is possible only if force apply is ! superior to the threshold; ! #X msg 119 489 bang; ! #X msg 119 588 off; ! #X msg 120 610 on; ! #X msg 119 635 loadbang; ! #X text 248 637 output curent position; ! #X text 250 592 stop mass mouvement; ! #X text 249 613 restart mass movement; ! #X text 250 486 compute position and output it; ! #X text 247 515 add force to this mass; ! #X text 156 23 mass3D : get liaison forces and output position; ! #X obj 135 680 pmpd.mass3D; ! #X obj 31 678 mass3D; ! #X msg 120 514 force3D $f1 $f2 $f3; ! #X msg 120 154 setM 1; ! #X msg 121 190 setX 0 , setY 0 , setZ 0; ! #X msg 117 270 setXmin -10000 , setXmax 10000 , setYmin -10000 , ! setYmax 10000 , setZmin -10000 , setZmax 10000; ! #X msg 119 397 setT 0; ! #X obj 31 759 unpack s f f f; ! #X text 261 98 1 : name; ! #X text 282 116 this is the name of the mass. you can set value to ! this name instead of making a pd connection.; ! #X text 131 760 X Y Z positin of the masse; ! #X obj 46 735 unpack s f f f; ! #X obj 62 710 unpack s f f f; ! #X text 146 736 X Y Z & total force apply to the masse; ! #X text 161 712 X Y Z & total velocity of the masse; ! #X msg 121 214 setXYZ 0 0 0; ! #X msg 119 462 setD 0; ! #X text 252 460 13 : Damp : change the velocyty damping of the mass ! ; ! #X connect 16 0 35 0; ! #X connect 18 0 35 0; ! #X connect 24 0 35 0; ! #X connect 25 0 35 0; ! #X connect 26 0 35 0; ! #X connect 27 0 35 0; ! #X connect 35 0 41 0; ! #X connect 35 1 45 0; ! #X connect 35 2 46 0; ! #X connect 36 0 35 0; ! #X connect 37 0 35 0; ! #X connect 38 0 35 0; ! #X connect 39 0 35 0; ! #X connect 40 0 35 0; ! #X connect 49 0 35 0; ! #X connect 50 0 35 0; --- 1,80 ---- ! #N canvas 125 5 709 792 10; ! #X text 317 6 masse; ! #X text 152 81 M is positive. negative value give non physical things. ! ; ! #X text 152 37 the somme of the forces apply to a masse modifie its ! velocity (depending of it's weight). the position his change according ! to the velocity and the weight of the masse; ! #X text 259 150 2 : M = weith of the masse; ! #X text 259 189 3 : X = initial position of the masse; ! #X text 259 210 4 : Y = initial position of the masse; ! #X text 324 327 if the position of the masse is < Xmin then position ! will be Xmin; ! #X obj 79 679 masse3D; ! #X text 259 226 5 : Z = initial position of the masse; ! #X text 259 303 6 : Xmin; ! #X text 259 319 7 : Xmax; ! #X text 259 335 8 : Ymin; ! #X text 259 351 9 : Ymax; ! #X text 252 367 10 : Zmin; ! #X text 252 383 11 : Zmax; ! #X text 252 398 12 : Threshold; ! #X msg 119 565 resetF; ! #X text 250 569 reset the total forces applied to the masse; ! #X msg 120 538 reset; ! #X text 248 534 reset position (to it's initial value) and forces to ! zero. send it's position to it's outlet.; ! #X text 285 241 change position of the masse , and reset memory (for ! history).; ! #X text 283 169 change weith of the masse; ! #X text 323 310 set the minimum and maximum position of the masse; ! #X text 302 413 when the masses are at Xmin , Xmax , Ymon , Ymax ! , Zmin or Zmax , the mouvement is possible only if force apply is ! superior to the threshold; ! #X msg 119 489 bang; ! #X msg 119 588 off; ! #X msg 120 610 on; ! #X msg 119 635 loadbang; ! #X text 248 637 output curent position; ! #X text 250 592 stop mass mouvement; ! #X text 249 613 restart mass movement; ! #X text 250 486 compute position and output it; ! #X text 247 515 add force to this mass; ! #X text 156 23 mass3D : get liaison forces and output position; ! #X obj 135 680 pmpd.mass3D; ! #X obj 31 678 mass3D; ! #X msg 120 514 force3D $f1 $f2 $f3; ! #X msg 120 154 setM 1; ! #X msg 121 190 setX 0 , setY 0 , setZ 0; ! #X msg 117 270 setXmin -10000 , setXmax 10000 , setYmin -10000 , ! setYmax 10000 , setZmin -10000 , setZmax 10000; ! #X msg 119 397 setT 0; ! #X obj 31 759 unpack s f f f; ! #X text 261 98 1 : name; ! #X text 282 116 this is the name of the mass. you can set value to ! this name instead of making a pd connection.; ! #X text 148 760 X Y Z positin of the masse; ! #X text 163 736 X Y Z & total force apply to the masse; ! #X text 178 712 X Y Z & total velocity of the masse; ! #X msg 121 214 setXYZ 0 0 0; ! #X msg 119 462 setD 0; ! #X text 252 460 13 : Damp : change the velocyty damping of the mass ! ; ! #X obj 62 710 unpack s f f f f; ! #X obj 46 735 unpack s f f f f; ! #X connect 16 0 35 0; ! #X connect 18 0 35 0; ! #X connect 24 0 35 0; ! #X connect 25 0 35 0; ! #X connect 26 0 35 0; ! #X connect 27 0 35 0; ! #X connect 35 0 41 0; ! #X connect 35 1 51 0; ! #X connect 35 2 50 0; ! #X connect 36 0 35 0; ! #X connect 37 0 35 0; ! #X connect 38 0 35 0; ! #X connect 39 0 35 0; ! #X connect 40 0 35 0; ! #X connect 47 0 35 0; ! #X connect 48 0 35 0;