Update of /cvsroot/pure-data/doc/tutorials/visual In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv19384
Modified Files: 05.lighting.pd Log Message: wrote lighting page from Gem manual
Index: 05.lighting.pd =================================================================== RCS file: /cvsroot/pure-data/doc/tutorials/visual/05.lighting.pd,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 *** 05.lighting.pd 24 Apr 2006 12:32:01 -0000 1.3 --- 05.lighting.pd 27 Apr 2006 08:38:05 -0000 1.4 *************** *** 1,18 **** ! #N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; #X obj 466 60 import Gem; ! #X obj 29 150 gemwin; ! #X msg 29 119 lighting $1; ! #X obj 29 101 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; ! #X obj 72 294 world_light; ! #X obj 72 256 gemhead; ! #X obj 295 253 gemhead; ! #X obj 295 274 sphere 1 35; ! #X text 255 228 draw a sphere; #X connect 4 0 3 0; #X connect 5 0 4 0; ! #X connect 7 0 6 0; #X connect 8 0 9 0; --- 1,58 ---- ! #N canvas 613 242 628 468 10; #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; #X obj 466 60 import Gem; ! #X obj 83 173 gemwin; ! #X msg 83 152 lighting $1; ! #X obj 83 134 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 ; ! #X obj 465 121 gemhead; ! #X obj 465 162 sphere 1 35; ! #X obj 22 233 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ! ; ! #X obj 22 253 world_light; ! #X text 465 103 example sphere; ! #X text 11 54 No world would be complete without lighting. Gem provides ! three different kinds of light sources. Like rendering , the calculation ! of lighting needs to be turned on by sending a message to [gemwin] ! , since lighting is a GPU-intensive operation.; ! #X obj 2 194 gemhead; ! #X obj 22 304 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ! ; ! #X obj 22 354 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 ! ; ! #X obj 22 424 spot_light; ! #X obj 22 324 light; ! #X msg 54 403 0 0 1; ! #X msg 52 301 0 1 0; ! #X msg 62 231 1 0 0; ! #X text 125 223 A [world_light] is a light that is infinitely far away ! , basically like sunlight. The rays coming from a [world_light] are ! always parallel.; ! #X text 124 306 [light] generates a point-light that is part of the ! scene. It is basically like a lamp. You can place the lamp directly ! in your scene.; ! #X msg 30 384 debug $1; ! #X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ! ; ! #X text 124 386 A [spot_light] generates a spot light which you can ! move around. It can be used for pinpoint light or widened to cover ! a larger area. If you turn on the debug feature , you will see a little ! cone where the light source is.; ! #X obj 465 142 translateXYZ 0 0 -2; #X connect 4 0 3 0; #X connect 5 0 4 0; ! #X connect 6 0 25 0; #X connect 8 0 9 0; + #X connect 12 0 9 0; + #X connect 12 0 16 0; + #X connect 12 0 15 0; + #X connect 13 0 16 0; + #X connect 14 0 15 0; + #X connect 17 0 15 1; + #X connect 18 0 16 1; + #X connect 19 0 9 1; + #X connect 22 0 15 0; + #X connect 23 0 22 0; + #X connect 25 0 7 0;