Update of /cvsroot/pure-data/doc/tutorials/sound In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10412/sound
Added Files: 01.hello_world.pd 02.audio_data.pd Log Message: some basic structure for the five day intro to Pd workshop
--- NEW FILE: 01.hello_world.pd --- #N canvas 15 58 626 395 10; #X obj 292 20 import cyclone; #X obj 533 20 pddp/dsp; #X obj 8 10 cnv 15 400 40 empty empty hello_world 20 12 0 24 -228992 -66577 0; #X obj 198 136 comment 400 14 Helvetica ? 0 0 0 0 2 create an object called: osc~; #X obj 198 106 comment 400 14 Helvetica ? 0 0 0 0 1 create a message box with the text: 200; #X obj 198 166 comment 400 14 Helvetica ? 0 0 0 0 3 create an object called: dac~; #X obj 198 196 comment 400 14 Helvetica ? 0 0 0 0 4 connect the message box to the osc~ object's left inlet; #X obj 198 226 comment 400 14 Helvetica ? 0 0 0 0 5 connect the osc~ object to both inlets of the dac~ object; #X obj 198 256 comment 400 14 Helvetica ? 0 0 0 0 6 make sure your volume is set very low; #X obj 198 286 comment 400 14 Helvetica ? 0 0 0 0 7 turn on DSP by clicking the box on the upper right corner; #X obj 198 316 comment 400 14 Helvetica ? 0 0 0 0 8 click the message box to hear sound;
--- NEW FILE: 02.audio_data.pd --- #N canvas 15 58 624 444 10; #X obj 292 20 import cyclone; #X obj 236 244 *~; #X obj 253 217 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; #X obj 236 186 osc~ 500; #X obj 224 288 dac~; #X msg 232 142 250; #X msg 267 143 500; #X msg 200 142 125; #X obj 533 20 pddp/dsp; #X text 62 373 TODO: find out how to type ~ on various keyboards; #X obj 29 68 comment 400 12 Helvetica ? 0 0 0 0 For audio , Pd has a specific data type. It is represented by tilde ("~") objects and thick cords.; #X obj 87 168 comment 200 12 Helvetica ? 0 0 0 0 messages (thin cord) -->; #X obj 116 266 comment 200 12 Helvetica ? 0 0 0 0 audio (thick cord) -->; #X obj 8 10 cnv 15 400 40 empty empty audio_data 20 12 0 24 -228992 -66577 0; #X connect 1 0 4 0; #X connect 1 0 4 1; #X connect 2 0 1 1; #X connect 3 0 1 0; #X connect 5 0 3 0; #X connect 6 0 3 0; #X connect 7 0 3 0;